public void MergeFrom(CombatMoveType other) { if (other == null) { return; } switch (other.CombatMoveCase) { case CombatMoveOneofCase.PlayerAttack: if (PlayerAttack == null) { PlayerAttack = new global::WUProtos.Data.Combat.CombatPlayerAttack(); } PlayerAttack.MergeFrom(other.PlayerAttack); break; case CombatMoveOneofCase.PlayerDefend: if (PlayerDefend == null) { PlayerDefend = new global::WUProtos.Data.Combat.CombatPlayerDefend(); } PlayerDefend.MergeFrom(other.PlayerDefend); break; case CombatMoveOneofCase.PlayerAutoAdvance: if (PlayerAutoAdvance == null) { PlayerAutoAdvance = new global::WUProtos.Data.Combat.CombatPlayerAutoAdvance(); } PlayerAutoAdvance.MergeFrom(other.PlayerAutoAdvance); break; } _unknownFields = pb::UnknownFieldSet.MergeFrom(_unknownFields, other._unknownFields); }
public void MergeFrom(ClientCombatMoveType other) { if (other == null) { return; } if (other.EnemyActionTimeline.Length != 0) { EnemyActionTimeline = other.EnemyActionTimeline; } if (other.PlayerSucceedTimeline.Length != 0) { PlayerSucceedTimeline = other.PlayerSucceedTimeline; } if (other.PlayerFailedTimeline.Length != 0) { PlayerFailedTimeline = other.PlayerFailedTimeline; } switch (other.CombatMoveCase) { case CombatMoveOneofCase.PlayerAttack: if (PlayerAttack == null) { PlayerAttack = new global::WUProtos.Data.Client.ClientCombatPlayerAttack(); } PlayerAttack.MergeFrom(other.PlayerAttack); break; case CombatMoveOneofCase.PlayerDefend: if (PlayerDefend == null) { PlayerDefend = new global::WUProtos.Data.Client.ClientCombatPlayerDefend(); } PlayerDefend.MergeFrom(other.PlayerDefend); break; case CombatMoveOneofCase.PlayerAutoAdvance: if (PlayerAutoAdvance == null) { PlayerAutoAdvance = new global::WUProtos.Data.Client.ClientCombatPlayerAutoAdvance(); } PlayerAutoAdvance.MergeFrom(other.PlayerAutoAdvance); break; } _unknownFields = pb::UnknownFieldSet.MergeFrom(_unknownFields, other._unknownFields); }