示例#1
0
    protected override void OnDeathActions()
    {
        if (CustomNetworkManager.Instance._isServer)
        {
            ConnectedPlayer player = PlayerList.Instance.Get(gameObject);

            string killerName = null;
            if (LastDamagedBy != null)
            {
                killerName = PlayerList.Instance.Get(LastDamagedBy)?.Name;
            }

            if (killerName == null)
            {
                killerName = "Stressful work";
            }

            string playerName = player?.Name ?? "dummy";
            if (killerName == playerName)
            {
                Chat.AddActionMsgToChat(gameObject, "You committed suicide, what a waste.", $"{playerName} committed suicide.");
            }
            else if (killerName.EndsWith(playerName))
            {
                // chain reactions
                Chat.AddActionMsgToChat(gameObject, $" You screwed yourself up with some help from {killerName}",
                                        $"{playerName} screwed himself up with some help from {killerName}");
            }
            else
            {
                PlayerList.Instance.TrackKill(LastDamagedBy, gameObject);
            }

            //drop items in hand
            if (itemStorage != null)
            {
                Inventory.ServerDrop(itemStorage.GetNamedItemSlot(NamedSlot.leftHand));
                Inventory.ServerDrop(itemStorage.GetNamedItemSlot(NamedSlot.rightHand));
            }

            if (isServer)
            {
                EffectsFactory.BloodSplat(transform.position, BloodSplatSize.large, bloodColor);
                string descriptor = null;
                if (player != null)
                {
                    descriptor = player?.Script?.characterSettings?.PossessivePronoun();
                }

                if (descriptor == null)
                {
                    descriptor = "their";
                }

                Chat.AddLocalMsgToChat($"<b>{playerName}</b> seizes up and falls limp, {descriptor} eyes dead and lifeless...", (Vector3)registerPlayer.WorldPositionServer);
            }

            PlayerDeathMessage.Send(gameObject);
        }
    }
示例#2
0
    ///     Sends the death message
    public static PlayerDeathMessage Send(GameObject recipient)
    {
        PlayerDeathMessage msg = new PlayerDeathMessage();

        msg.SendTo(recipient);
        return(msg);
    }
示例#3
0
        private void PlayerDeath(PlayerDeathMessage message)
        {
            StopSounds();

            PlaySong(dyingSong, (s, e) =>
            {
                AfterDyingSong();
            });
        }
示例#4
0
    /// <summary>
    ///     Sends the death message
    /// </summary>
    public static PlayerDeathMessage Send(GameObject recipient)
    {
        PlayerDeathMessage msg = new PlayerDeathMessage
        {
            Recipient = recipient.GetComponent <NetworkIdentity>().netId
        };

        msg.SendTo(recipient);
        return(msg);
    }
示例#5
0
    protected override void OnDeathActions()
    {
        if (CustomNetworkManager.Instance._isServer)
        {
            PlayerNetworkActions pna = gameObject.GetComponent <PlayerNetworkActions>();
            PlayerMove           pm  = gameObject.GetComponent <PlayerMove>();

            ConnectedPlayer player = PlayerList.Instance.Get(gameObject);

            string killerName = "Stressful work";
            if (LastDamagedBy != null)
            {
                killerName = PlayerList.Instance.Get(LastDamagedBy).Name;
            }

            string playerName = player.Name ?? "dummy";
            if (killerName == playerName)
            {
                PostToChatMessage.Send(playerName + " commited suicide", ChatChannel.System);                 //Killfeed
            }
            else if (killerName.EndsWith(playerName))
            {
                // chain reactions
                PostToChatMessage.Send(
                    playerName + " screwed himself up with some help (" + killerName + ")",
                    ChatChannel.System);                     //Killfeed
            }
            else
            {
                PlayerList.Instance.UpdateKillScore(LastDamagedBy, gameObject);
            }
            pna.DropItem("rightHand");
            pna.DropItem("leftHand");

            if (isServer)
            {
                EffectsFactory.Instance.BloodSplat(transform.position, BloodSplatSize.large);
            }

            PlayerDeathMessage.Send(gameObject);
            //syncvars for everyone
            pm.isGhost    = true;
            pm.allowInput = true;
            //consider moving into PlayerDeathMessage.Process()
            pna.RpcSpawnGhost();
            RpcPassBullets(gameObject);

            //FIXME Remove for next demo
            pna.RespawnPlayer(10);
        }
    }
    protected override void OnDeathActions()
    {
        if (CustomNetworkManager.Instance._isServer)
        {
            PlayerNetworkActions pna = gameObject.GetComponent <PlayerNetworkActions>();
            PlayerMove           pm  = gameObject.GetComponent <PlayerMove>();

            ConnectedPlayer player = PlayerList.Instance.Get(gameObject);

            string killerName = "Stressful work";
            if (LastDamagedBy != null)
            {
                killerName = PlayerList.Instance.Get(LastDamagedBy).Name;
            }

            string playerName = player.Name ?? "dummy";
            if (killerName == playerName)
            {
                Chat.AddActionMsgToChat(gameObject, "You committed suicide, what a waste.", $"{playerName} committed suicide.");
            }
            else if (killerName.EndsWith(playerName))
            {
                // chain reactions
                Chat.AddActionMsgToChat(gameObject, $" You screwed yourself up with some help from {killerName}",
                                        $"{playerName} screwed himself up with some help from {killerName}");
            }
            else
            {
                PlayerList.Instance.TrackKill(LastDamagedBy, gameObject);
            }

            //drop items in hand
            Inventory.ServerDrop(itemStorage.GetNamedItemSlot(NamedSlot.leftHand));
            Inventory.ServerDrop(itemStorage.GetNamedItemSlot(NamedSlot.rightHand));

            if (isServer)
            {
                EffectsFactory.BloodSplat(transform.position, BloodSplatSize.large, bloodColor);
            }

            PlayerDeathMessage.Send(gameObject);
        }
    }
    protected override void OnDeathActions()
    {
        if (CustomNetworkManager.Instance._isServer)
        {
            PlayerNetworkActions pna = gameObject.GetComponent <PlayerNetworkActions>();
            PlayerMove           pm  = gameObject.GetComponent <PlayerMove>();

            ConnectedPlayer player = PlayerList.Instance.Get(gameObject);

            string killerName = "Stressful work";
            if (LastDamagedBy != null)
            {
                killerName = PlayerList.Instance.Get(LastDamagedBy).Name;
            }

            string playerName = player.Name ?? "dummy";
            if (killerName == playerName)
            {
                PostToChatMessage.Send(playerName + " commited suicide", ChatChannel.System);                 //Killfeed
            }
            else if (killerName.EndsWith(playerName))
            {
                // chain reactions
                PostToChatMessage.Send(
                    playerName + " screwed himself up with some help (" + killerName + ")",
                    ChatChannel.System);                     //Killfeed
            }
            else
            {
                PlayerList.Instance.UpdateKillScore(LastDamagedBy, gameObject);
            }
            pna.DropItem(EquipSlot.rightHand);
            pna.DropItem(EquipSlot.leftHand);

            if (isServer)
            {
                EffectsFactory.Instance.BloodSplat(transform.position, BloodSplatSize.large);
            }

            PlayerDeathMessage.Send(gameObject);
        }
    }
示例#8
0
        protected override void OnDeathActions()
        {
            if (CustomNetworkManager.Instance._isServer)
            {
                PlayerNetworkActions pna = gameObject.GetComponent <PlayerNetworkActions>();
                PlayerMove           pm  = gameObject.GetComponent <PlayerMove>();

                ConnectedPlayer player = PlayerList.Instance.Get(gameObject);

                string killerName = "stressfull work";
                if (LastDamagedBy != null)
                {
                    killerName = PlayerList.Instance.Get(LastDamagedBy).Name;
                }

                if (killerName == player.Name)
                {
                    PostToChatMessage.Send(player.Name + " commited suicide", ChatChannel.System);                     //Killfeed
                }
                else if (killerName.EndsWith(player.Name))
                {
                    // chain reactions
                    PostToChatMessage.Send(
                        player.Name + " screwed himself up with some help (" + killerName + ")",
                        ChatChannel.System);                         //Killfeed
                }
                else
                {
                    PlayerList.Instance.UpdateKillScore(LastDamagedBy, gameObject);

                    string departmentKillText = "";
                    if (LastDamagedBy != null)
                    {
                        JobDepartment killerDepartment =
                            SpawnPoint.GetJobDepartment(LastDamagedBy.GetComponent <PlayerScript>().JobType);
                        JobDepartment victimDepartment =
                            SpawnPoint.GetJobDepartment(gameObject.GetComponent <PlayerScript>().JobType);

                        if (killerDepartment == victimDepartment)
                        {
                            departmentKillText = ", losing " + killerDepartment.GetDescription() +
                                                 " 1 point for team killing!";
                        }
                        else
                        {
                            departmentKillText = ", 1 point to " + killerDepartment.GetDescription() + "!";
                        }
                    }

                    //TDM demo killfeed
                    PostToChatMessage.Send(killerName + " has killed " + player.Name + departmentKillText,
                                           ChatChannel.System);

                    //Combat demo killfeed
                    //PostToChatMessage.Send(killerName + " has killed " + gameObject.name, ChatChannel.System);
                }
                pna.ValidateDropItem("rightHand", true, transform.position);
                pna.ValidateDropItem("leftHand", true, transform.position);

                if (isServer)
                {
                    EffectsFactory.Instance.BloodSplat(transform.position, BloodSplatSize.large);
                }

                pna.RpcSpawnGhost();
                pm.isGhost    = true;
                pm.allowInput = true;
                RpcPassBullets(gameObject);
                PlayerDeathMessage.Send(gameObject);

                //FIXME Remove for next demo
                pna.RespawnPlayer(10);
            }
        }
示例#9
0
 public override void Handle(PlayerDeathMessage message)
 {
     setState(State.Sleep);
     ownRigidbody2D.velocity = Vector2.zero;
 }