public void OnClickLoadGame() { if (PlayerDataMgr.isPlayerDataExist()) { SceneLoader.Instance.LoadScene("WorldMap"); } }
public void EndOfStageOverCinematic() { // 바로 WorldMap으로 StartCoroutine(LoadSceneAsync_Coroutine("WorldMap")); //BGMMgr.Instance.FadeOutBGM(); PlayerDataMgr.Sync_Cache_To_Persis(); // 기기 내에 정보 갱신 }
// Use this for initialization private void Awake() { PlayerDataMgr.AddEventHandler <HeroController>(PlayerDataEvent.PLAYER_HP_CHANGE, HPChange); PlayerDataMgr.AddEventHandler <PlayerData>(PlayerDataEvent.EXP_CHANGED, EXPChange); PlayerDataMgr.AddEventHandler <PlayerData>(PlayerDataEvent.LEVEL_CHANGED, LevelChange); Init(); }
public static void PreloadGameData() { Debug.Log("Start Preload GameData:" + Time.realtimeSinceStartup); SystemDataMgr.LoadSystemData(); PlayerDataMgr.LoadPlayerData(); Debug.Log("Preload GameData Finished:" + Time.realtimeSinceStartup); }
// Use this for initialization void Start() { layerActiveGround = 11; layerActiveItem = 10; layerActiveEnemy = 9; destinationPosition = this.transform.position; animationManager = this.GetComponent <AnimationManager>(); playerSkill = this.GetComponent <PlayerSkill>(); playerStatus = this.GetComponent <PlayerStatus>(); controller = this.GetComponent <CharacterController>(); flinchValue = 100; //Declare flinch value (if zero it will flinch) delayAttack = 100; //Declare delay 100 sec defaultColor = new Color[modelMesh.Count]; DeadSpawnPoint = GameObject.FindGameObjectWithTag("SpawnHero"); playerStatus.Init(); PlayerDataMgr.SendEvent <HeroController>(PlayerDataEvent.PLAYER_HP_CHANGE, this); //PlayerDataMgr.SendEvent<PlayerData>(PlayerDataEvent.LEVEL_CHANGED,PlayerDataMgr.Instance.playerData); PlayerDataMgr.Instance.playerData.AddExp(0); SetDefualtColor(); UIManager.AddEventHandler(UIEventType.ON_JOYSTICK_ATTACK, Attack); }
// Use this for initialization private void Start() { var playerData = PlayerDataMgr.GetPlayerData(); playerData.Level++; PlayerDataMgr.SavePlayerData(); }
// PlayerData를 불러오고 저장하는 예시입니다. public void PlayerData_SaveNLoadExample() { // PlayerData_SO를 바꾼후 PlayerDataMgr.playerData_SO.ChessPieces[0].name = "원동현"; // 꼭 Sync를 해주세요! PlayerDataMgr.Sync_Cache_To_Persis(); }
private void StarUpCard() { if (cardData.star >= PlayerDataMgr.GetCardMaxStar(gunCardRes.rarity)) { return; } Global.gApp.gUiMgr.OpenPanel(Wndid.GunStarUpUI, gunCardRes); //TouchClose(); }
public void EndOfStageClearCinematic() { int prevStageProgress = PlayerDataMgr.playerData_SO.stageProgress; PlayerDataMgr.playerData_SO.stageProgress = Mathf.Max(stageIdx, PlayerDataMgr.playerData_SO.stageProgress); if (prevStageProgress < PlayerDataMgr.playerData_SO.stageProgress) { if (prevStageProgress == 0) { PlayerDataMgr.playerData_SO.gold += 1000; } else if (prevStageProgress == 1) { PlayerDataMgr.playerData_SO.gold += 1200; } else if (prevStageProgress == 2) { PlayerDataMgr.playerData_SO.gold += 1400; } else if (prevStageProgress == 3) { PlayerDataMgr.playerData_SO.gold += 1600; } else if (prevStageProgress == 4) { PlayerDataMgr.playerData_SO.gold += 1800; } else if (prevStageProgress == 5) { PlayerDataMgr.playerData_SO.gold += 2000; } } PlayerDataMgr.Sync_Cache_To_Persis(); // 기기 내에 정보 갱신 // Scene Load Start if (stageIdx == 6) { // 엔딩씬으로 StartCoroutine(LoadSceneAsync_Coroutine("Ending")); } else { // Shop으로 StartCoroutine(LoadSceneAsync_Coroutine("Shop")); } }
public void OnClickRetry() { Time.timeScale = 1f; if (FindObjectOfType <WillBoostBtn>().isUsed) { PlayerDataMgr.playerData_SO.willItemCount = 1; } if (FindObjectOfType <ManaBoostBtn>().isUsed) { PlayerDataMgr.playerData_SO.manaItemCount = 1; } PlayerDataMgr.Sync_Cache_To_Persis(); SceneLoader.Instance.LoadScene("WorldMap"); }
public float GetAtk(int _level, int _star) { var cardRes = TableMgr.singleton.GunCardTable.GetItemByID(cardID); if (cardRes == null) { return(0); } var atk = cardRes.atk * Mathf.Pow((1 + TableMgr.singleton.ValueTable.card_levelup_dpsrate), (_level - 1)); //Debug.Log("atk " + atk); atk = atk * Mathf.Pow((1 + TableMgr.singleton.ValueTable.card_star_dpsrate), (_star - PlayerDataMgr.GetCardInitStar(cardRes.rarity))); return(atk); }
public void OnClick_ReturnBtn() { PlayerDataMgr.Sync_Persis_To_Cache(); SFXMgr.Instance.SetSFXbyIndex(12); SFXMgr.Instance.PlaySFX(); FindObjectOfType <GoldText>().SetGoldText(); for (int i = 0; i < 4; i++) { pieceUpgrade[i].ResetUI(); if (i < 3) { skillUpgrade[i].ResetUI(); } if (i < 2) { itemUpgrade[i].ResetUI(); } } }
void Start() { if (PlayerDataMgr.isPlayerDataExist()) //기존 데이터가 존재한다면 { PlayerDataMgr.Sync_Persis_To_Cache(); //경로에서 데이터 조달 // 스테이지 깬게 없으면 이어하기버튼은 비활 if (PlayerDataMgr.playerData_SO.stageProgress == 0) { loadGameBtn.interactable = false; } else { loadGameBtn.interactable = true; } } else { PlayerDataMgr.Init_PlayerData(); // 새로운 플레이어 데이터 초기화 loadGameBtn.interactable = false; } }
public void AddOrRemoveGold(int amount) { PlayerDataMgr.playerData_SO.gold = (int)Mathf.Clamp(PlayerDataMgr.playerData_SO.gold + amount, 0f, float.MaxValue); goldText.text = PlayerDataMgr.playerData_SO.gold.ToString(); PlayerDataMgr.Sync_Cache_To_Persis(); }
private void OnDestroy() { PlayerDataMgr.RemoveEventHandler <HeroController>(PlayerDataEvent.PLAYER_HP_CHANGE, HPChange); PlayerDataMgr.RemoveEventHandler <PlayerData>(PlayerDataEvent.EXP_CHANGED, EXPChange); PlayerDataMgr.RemoveEventHandler <PlayerData>(PlayerDataEvent.LEVEL_CHANGED, LevelChange); }
void Start() { // 正常使用时观察者和被观察者都不应当是直接New bat = new BattleSystem(); pd = new PlayerDataMgr(); }
public static void ClearAllData() { PlayerDataMgr.CreatePlayerData(); SystemDataMgr.CreateSystemData(); Debug.LogError("ClearAllSaveData!!"); }
// 개발중에만 사용할 함수입니다. public void Init_PlayerData() { PlayerDataMgr.Init_PlayerData(); }
public static void Update() { PlayerDataMgr.Update(); }
// 개발중에만 사용할 함수입니다. public void PlayerData_C_To_P() { PlayerDataMgr.Sync_Cache_To_Persis(); }
// 개발중에만 사용할 함수입니다. public void PlayerData_P_To_C() { PlayerDataMgr.Sync_Persis_To_Cache(); }
public void LoadSceneAsync(string sceneName) { PlayerDataMgr.Sync_Cache_To_Persis(); // 기기 내에 정보 갱신 SceneLoader.Instance.LoadScene("WorldMap"); //tartCoroutine(LoadSceneAsync_Coroutine(sceneName)); }
void OnApplicationQuit() { PlayerDataMgr.SavePlayerData(); }
public void OnClickNewGame() { PlayerDataMgr.Init_PlayerData(); //initial playerdata를 지정경로에 만들고 SceneLoader.Instance.LoadScene("Prologue"); }
private void ShowCardInfo() { NameTxt.text.text = LanguageMgr.GetText(gunCardRes.tid_name);; RarityTxt.text.text = TableMgr.singleton.ValueTable.GetQualityName(gunCardRes.rarity); IconBtn.image.sprite = Resources.Load(gunCardRes.icon, typeof(Sprite)) as Sprite; Frame.image.sprite = Resources.Load(TableMgr.singleton.ValueTable.GetCardQualityFrame(gunCardRes.rarity), typeof(Sprite)) as Sprite; var gunTypeRes = TableMgr.singleton.GunTypeTable.GetItemByID(gunCardRes.gunType); if (gunTypeRes == null) { return; } TypeTxt.text.text = LanguageMgr.GetText(gunTypeRes.tid_type); TypeIcon.image.sprite = Resources.Load(gunTypeRes.icon, typeof(Sprite)) as Sprite; cardData = PlayerDataMgr.singleton.GetGunCardData(gunCardRes.id); if (cardData == null) { return; } ChipCount.text.text = cardData.count.ToString(); var gunStarRes = TableMgr.singleton.CardStarTable.GetItemByID(cardData.star); if (gunStarRes == null) { return; } if (cardData.level >= gunStarRes.maxLevel) { LevelTxt.text.text = string.Format("Lv.{0}(Max)", cardData.level); } else { LevelTxt.text.text = string.Format("Lv.{0}/{1}", cardData.level, gunStarRes.maxLevel); } if (cardData.level <= 1) { ResetBtn.gameObject.SetActive(false); } else { ResetBtn.gameObject.SetActive(true); } for (int i = 0; i < starList.Count; ++i) { if (i < gunStarRes.star) { starList[i].SetActive(true); } else { starList[i].SetActive(false); } } var maxStar = PlayerDataMgr.GetCardMaxStarCount(gunCardRes.rarity, gunStarRes.starRarity); for (int i = 0; i < starFrameList.Count; ++i) { if (i < maxStar) { starFrameList[i].SetActive(true); } else { starFrameList[i].SetActive(false); } } if (cardData.star >= PlayerDataMgr.GetCardMaxStar(gunCardRes.rarity)) { StarUpBtn.gameObject.SetActive(false); } else { StarUpBtn.gameObject.SetActive(true); if (PlayerDataMgr.singleton.CanCardStarUp(gunCardRes.id)) { RedPoint.gameObject.SetActive(true); } else { RedPoint.gameObject.SetActive(false); } } CurAtk.text.text = ((int)cardData.GetAtk()).ToString(); //NextAtk.text.text = cardData.GetAtk(cardData.level + 1, cardData.star).ToString(); CurAtkSpeed.text.text = cardData.GetAtkSpeed().ToString(); //NextAtkSpeed.text.text = cardData.GetAtkSpeed(cardData.level + 1, cardData.star).ToString(); ProductionBonus.text.text = cardData.GetCampRewardFactor().ToString(); FirePower.text.text = (cardData.DPS() / TableMgr.singleton.ValueTable.combat_capability).ToString("f0"); var fuseSkillRes = TableMgr.singleton.FuseGunSkillTable.GetItemByID(cardData.fuseSkillID); if (fuseSkillRes == null) { return; } FuseSkillName.text.text = LanguageMgr.GetText(fuseSkillRes.tid_name); FuseSkillLevel.text.text = string.Format("Lv.{0}", fuseSkillRes.level); var campSkillRes = TableMgr.singleton.CampGunSkillTable.GetItemByID(cardData.campSkillID); if (campSkillRes == null) { return; } CampSkillName.text.text = LanguageMgr.GetText(campSkillRes.tid_name); CampSkillLevel.text.text = string.Format("Lv.{0}", campSkillRes.level); LvUpCost.text.text = PlayerDataMgr.singleton.GetCardLvUpCost(cardData.level + 1).ToSymbolString(); var offset = -(PTUtil.CalculateLengthOfText(LvUpCost.text.text, LvUpCost.text)) / 2; if (offset < -80) { offset = -80; } GoldIcon.rectTransform.localPosition = new Vector3(offset, 0.0f, 0.0f); }