public void DoubleCurrentRewards() { isSubscribed = true; PlayerDataManager.AddChestRewards(currentChestRewards); MenuController.UpdateTopMenu(); doubleRewardsActiveContainer.SetActive(value: true); doubleRewardsOfferButton.gameObject.SetActive(value: false); for (int i = 0; i != shopItems.Count; i++) { shopItems[i].count *= 2; //Ë«±¶½±Àø } doubleRewardRoutine = StartCoroutine(DoubleRewardsRoutine()); StartCoroutine(CurrencyCountEOFRoutine()); }
private IEnumerator ChestOpenAnimationRoutine(Rarity chestRarity) { rewardingDone = false; chestExploded = false; currentChestRewards = Variables.instance.GenerateChestRewards(chestRarity); PlayerDataManager.AddChestRewards(currentChestRewards); contentGridLayoutGroup.enabled = true; for (int j = 0; j != currentChestRewards.cards.Count; j++) { CardElement component = UnityEngine.Object.Instantiate(cardPrefab).GetComponent <CardElement>(); Card card = currentChestRewards.cards[j]; ShopMenu.ShopItem item = new ShopMenu.ShopItem { rarity = card.rarity, count = card.count, id = card.id, type = ((card.type == CardType.TankCard) ? ShopMenu.ShopItemType.TankCard : ShopMenu.ShopItemType.BoosterCard), isNew = card.isNew }; shopItems.Add(item); AddElement(component); if (card.type == CardType.TankCard) { Tank tank = Variables.instance.GetTank(card.id); if (card.isNew) { newCards.Push(new KeyValuePair <Collectible, CardElement>(tank, component)); } } } if (currentChestRewards.gems > 0) { CardElement component2 = UnityEngine.Object.Instantiate(cardPrefab).GetComponent <CardElement>(); ShopMenu.ShopItem item2 = new ShopMenu.ShopItem { rarity = Rarity.Epic, count = currentChestRewards.gems, type = ShopMenu.ShopItemType.Gem }; shopItems.Add(item2); AddElement(component2); } CardElement component3 = UnityEngine.Object.Instantiate(cardPrefab).GetComponent <CardElement>(); ShopMenu.ShopItem item3 = new ShopMenu.ShopItem { rarity = chestRarity, count = currentChestRewards.coins, type = ShopMenu.ShopItemType.Coin }; shopItems.Add(item3); AddElement(component3); LayoutRebuilder.ForceRebuildLayoutImmediate(contentGridLayoutGroup.GetComponent <RectTransform>()); contentGridLayoutGroup.enabled = false; foreach (CardElement element in elements) { element.gameObject.SetActive(value: false); } chest.gameObject.SetActive(value: true); Image image = chest; object sprite; switch (chestRarity) { default: sprite = commonChestSprite; break; case Rarity.Rare: sprite = rareChestSprite; break; case Rarity.Epic: sprite = epicChestSprite; break; } image.sprite = (Sprite)sprite; chest.SetNativeSize(); yield return(new WaitForSeconds(currentOptions.shakeTime)); AudioMap.PlayClipAt(AudioMap.instance["chestShake"], Vector3.zero, AudioMap.instance.uiMixerGroup); LeanTween.delayedCall(currentOptions.windupTime - 0.367f, (Action) delegate { AudioMap.PlayClipAt(AudioMap.instance["chestWindup"], Vector3.zero, AudioMap.instance.uiMixerGroup); }); for (float time = 0f; time <= currentOptions.windupTime; time += Time.deltaTime) { chest.transform.rotation = Quaternion.Euler(0f, 0f, 50f * (Mathf.PingPong(time / 0.2f, 0.3f) - 0.2f)); glowImage.color = new Color(1f, 1f, 1f, LeanTween.easeInExpo(0f, 1f, time / currentOptions.windupTime)); yield return(null); } chest.gameObject.SetActive(value: false); chest.transform.rotation = Quaternion.identity; currentOptions.explosion.Play(); AudioMap.PlayClipAt(AudioMap.instance["chestOpen"], Vector3.zero, AudioMap.instance.uiMixerGroup); if (chestRarity == Rarity.Epic) { AudioMap.PlayClipAt(AudioMap.instance["chestOpenChime"], Vector3.zero, AudioMap.instance.uiMixerGroup); } yield return(new WaitForSeconds(currentOptions.postExplosionWaitTime)); doubleRewardsOfferButton.gameObject.SetActive(!isSubscribed); doubleRewardingDone = !isSubscribed; chestExploded = true; MenuController.backButtonOverrideAction = FinishAnimation; int num; for (int i = 0; i < elements.Count; i = num) { if (!(elements[i] == null)) { CardElement cardElement = elements[i]; AudioMap.PlayClipAt(AudioMap.instance["cardReveal"], Vector3.zero, AudioMap.instance.uiMixerGroup); cardElement.gameObject.SetActive(value: true); cardElement.SetValues(shopItems[i], animateRoll: true, deductCount: true, isSubscribed); if (shopItems[i].type == ShopMenu.ShopItemType.TankCard && shopItems[i].isNew) { SetNewCard(i); } if (shopItems[i].type == ShopMenu.ShopItemType.Coin) { AnimatedCurrencyController.AnimateCoins(isSubscribed ? (shopItems[i].count / 2) : shopItems[i].count, MenuController.UICamera.WorldToViewportPoint(cardElement.transform.position), MenuController.TotalCoinsPositionViewport, 5, null, delegate(int ts) { MenuController.instance.topTotalCoinsText.Tick(ts); }); } else if (shopItems[i].type == ShopMenu.ShopItemType.Gem) { AnimatedCurrencyController.AnimateGems(isSubscribed ? (shopItems[i].count / 2) : shopItems[i].count, MenuController.UICamera.WorldToViewportPoint(cardElement.transform.position), MenuController.TotalGemsPositionViewport, 1, null, delegate(int ts) { MenuController.instance.topTotalGemsText.Tick(ts); }); } yield return(new WaitForSeconds(0.25f)); } num = i + 1; } if (isSubscribed) { doubleRewardRoutine = StartCoroutine(DoubleRewardsRoutine()); } FinishAnimation(); }