private void OnTriggerEnter(Collider other) { if (other.TryGetComponent <Player>(out var player)) { playerFinished = true; ControllManager.Instance.RemoveControl(); var racer = other.GetComponent <RacerStatus>(); if (racer != null) { racer.finished = true; OnPlayerCrossFinish?.Invoke(racer.GetRacerValues()); } PlayerDataHolder.AddGameCount(); OnCrossFinishLine?.Invoke(); } else if (other.TryGetComponent <OpponentBarin>(out var enemy)) { if (playerFinished == false) { playerPlace++; var racer = other.GetComponent <RacerStatus>(); if (racer != null) { racer.finished = true; OnEnemyCrossFinish?.Invoke(racer.GetRacerValues()); } } OnCrossFinishLineEnemy?.Invoke(enemy); } }
private void Awake() { Item = Item.LiveBooster; Name = "Live"; Price = 40; Amount = PlayerDataHolder.GetItemAmount(Item.LiveBooster) + PlayerDataHolder.GetLives(); }
public Lobby(PlayerDataHolder player, Match match) { int posT1 = 0; int posT2 = 0; this.match = match; }
// Update info about amounts of boosters public void UpdateBoosters() { foreach (Boost boost in boughtBoosters) { boostersInShop[boost.BoostItem] = PlayerDataHolder.GetItemAmount(boost.BoostItem); } }
public void GeneratePlayerAndOpponents() { var roads = new int[_roadCount]; for (var i = 0; i < roads.Length; i++) { roads[i] = i; } roads = roads.Shuffle(); var isTutorial = PlayerDataHolder.GetTutorial() == 0; var playerRoadId = isTutorial ? 2 : roads[UnityEngine.Random.Range(0, _roadCount)]; SpawnPlayer(playerRoadId); var opponentsSkinsId = new List <int>(); for (var i = 0; i < SkinDataHolder.GetPlayerSkinData().opponents.Count; i++) { if (i != SkinnController.currentSkin) { opponentsSkinsId.Add(i); } } for (var i = 0; i < _roadCount; i++) { if (i != playerRoadId) { SpawnEnemy(i, opponentsSkinsId); } } }
private void LoadLevel() { if (PlayerDataHolder.GetTutorial() == 0) { StartCoroutine(WaitAndLoad(.2f, _scenesContainer.scenes[0])); } else { var levelToLoad = Random.Range(0, _scenesContainer.scenes.Length); var levelId = _scenesContainer.scenes[levelToLoad]; if (_scenesContainer.scenes.Length > 1) { for (var i = 0; i < 10; i++) { if (levelToLoad == PreviousLevelData.previousLevel) { levelToLoad = Random.Range(0, _scenesContainer.scenes.Length); levelId = _scenesContainer.scenes[levelToLoad]; } else { break; } } } LoadImage.SetActive(true); loadAnimator.SetTrigger(Open); PreviousLevelData.previousLevel = levelToLoad; StartCoroutine(WaitAndLoad(.5f, levelId)); } }
public void SaveBoostersIntoHoard() { foreach (Item item in boostersInShop.Keys) { PlayerDataHolder.SetItem(item, boostersInShop[item]); } }
private void SavePlayersMoney() { AddAdditionalCoins(); int addedCoins = DataHolder.GetCurrentPlayer().GetRacerStatus().GetRacerValues().coins + DataHolder.GetCurrentPlayer().GetRacerStatus().RacerWallet().GetAdditionalCoins(); PlayerDataHolder.AddMoney(addedCoins); }
public GamePLay(int gameMap, Match myMatch) { this.myMatch = myMatch; if (myMatch.matchType == MatchType.Tutorial) { currentTutorialPlayer = myMatch.currentPlayer; currentPlayerStage = TutorialStage.Introduction; ServerSend.BeginTutorial(currentTutorialPlayer.GetPlayerId()); } else { this.gameMap = (Map)gameMap; foreach (var player in myMatch.GetTeam1()) { team1Zones.Add(player.GetPlayerId(), -1); gamePlayers.Add(new InternalPlayerMethods(1, player.GetPlayerId(), this.myMatch.MatchLobby.currentPick[player.GetPlayerId()], this)); } foreach (var player in myMatch.GetTeam2()) { team2Zones.Add(player.GetPlayerId(), -1); gamePlayers.Add(new InternalPlayerMethods(2, player.GetPlayerId(), this.myMatch.MatchLobby.currentPick[player.GetPlayerId()], this)); } UpdateGamePlay += UpdateMethod; FastUpdateGamePlay += FastUpdateMethod; } }
public void SelectMonster(int monID) { PlayerDataHolder playerData = GameObject.Find("GameDataController").GetComponent <PlayerDataHolder>(); playerData.SetData(monID, 5); LoadOverworld(); }
public static void RemoveFromExistingParty(int _partyLeaderPartyID, PlayerDataHolder _partyMember) { List <PlayerDataHolder> x = GetParty(_partyLeaderPartyID); x.Remove(_partyMember); CurrentParties[_partyLeaderPartyID] = x; }
void Awake() { Item = Item.AccelerationBooster; Name = "Starter acceleration"; Price = 60; Amount = PlayerDataHolder.GetItemAmount(Item.AccelerationBooster); }
private void LoadBoostersFromHoard() { foreach (Boost boost in boughtBoosters) { boostersInShop.Add(boost.BoostItem, PlayerDataHolder.GetItemAmount(boost.BoostItem)); } }
public static void RemoveFromQueue(PlayerDataHolder playerDataHolder) { ServerConsoleWriter.WriteLine($"{playerDataHolder.Username} has left the match Queue"); if (MatchQueue.Contains(playerDataHolder)) { MatchQueue.Remove(playerDataHolder); } }
private bool CanBuyItem(ShopItem item) { if (item.Price <= PlayerDataHolder.GetCoins()) { return(true); } return(false); }
public void StartGame() { lives = PlayerDataHolder.GetLives(); OnGameStarted?.Invoke(); UIManager.Instance.UpdateLives(lives); }
private void SetupSkills() { speedSkill = PlayerDataHolder.GetSpeed() / 10; accelerationSkill = PlayerDataHolder.GetAcceleration() / 10; defaultSpeed += speedSkill; accelerationSpeed += accelerationSkill; }
private void InitializeStartGameValues() { PlayerDataHolder.SetCoins(100); PlayerDataHolder.SetLives(0); PlayerDataHolder.SetItem(Item.LiveBooster, 5); PlayerDataHolder.SetItem(Item.AccelerationBooster, 0); }
public int armor; //armor points, add to health public void Awake() { if (me != null) { Destroy(gameObject); return; } me = this; }
public static void PlayerRotation(PlayerDataHolder player, List <int> sendToList) { using (var packet = new Packet((int)ServerPackets.playerRotation)) { packet.Write(player.GetPlayerId()); packet.Write(player.GetGameObject().transform.rotation); SendTcpDataToList(packet, sendToList); } }
public override void Apply() { if (!BoostManager.Instance.BoostIsRunning) { SetAcceleratedBoostMove(); PlayerDataHolder.DecrementItem(BoostItem); } }
private void OnTriggerEnter(Collider other) { if (other.TryGetComponent <Player>(out var player)) { if (PlayerDataHolder.GetTutorial() != 0) { ControllManager.Instance.GiveControl(); } } }
private void SetSkinnsAvailable() { int gamesCount = PlayerDataHolder.GetGamesCount(); for (int i = 0; i < skinns.Count; i++) { int gamesNeeded = i * 5; savedSkinns[i].aviable = PlayerDataHolder.GetGamesCount() >= gamesNeeded; } }
// End game with saving level result // used when player dies public void EndGame() { //Update holder values PlayerDataHolder.SetCoins(coinsPerLevel + PlayerDataHolder.GetCoins()); PlayerDataHolder.SetLives(lives); coinsPerLevel = 0; OnGameEnded?.Invoke(); }
private void Start() { isTutorial = PlayerDataHolder.GetTutorial() == 0; if (isTutorial) { Finish.OnCrossFinishLine += SaveTutorialFinished; } Finish.OnCrossFinishLine += SavePlayersMoney; }
private void Start() { if (PlayerDataHolder.GetTutorial() == 0) { TutorialController.RegisterTutorialObject(this); } else { Deactivate(); } }
private static List <PlayerDataHolder> MatchQueue = new List <PlayerDataHolder>(); //This list stores the PlayerDataHolder's of Clients looking for match //public List<Maps> availableMaps = new List<Maps>(); public static void AddToQueue(PlayerDataHolder playerDataHolder) { ServerConsoleWriter.WriteLine($"{playerDataHolder.Username} has joined the match Queue"); if (playerDataHolder.GetMatchId() != 0) { //This user was on a match so he should rejoin it :) } else { MatchQueue.Add(playerDataHolder); } }
private bool UpgradeSkill(SkillType skillType) { int playerMoney = PlayerDataHolder.GetPlayerMoney(); float skillLevel = GetSkillValueByType(skillType); if (playerMoney >= GetPriseByType(skillType) && skillLevel < maxSkillValue) { PlayerDataHolder.RemoveMoney(skillPrise); AddSkillValue(skillType); source.PlayOneShot(skillSound, 0.7f); return(true); } return(false); }
public void StartMatch() { var x = new List <PlayerDataHolder>(); for (var i = 0; i < 6; i++) { var p = new PlayerDataHolder(i, $"user{(int)(i + Random.Range(1,25)) * Random.Range(1, 800) * .5f}"); if (p.Username == "user0") { Debug.Log($"{p.Username}"); } } HandleMatchMaking.GenerateMatch(x); }
// Use this for initialization void Start() { gameDataController = GameObject.Find("GameDataController"); playerData = gameDataController.GetComponent <PlayerDataHolder>(); player = GameObject.FindGameObjectWithTag("Player"); camera = GameObject.FindGameObjectWithTag("MainCamera"); if (EnemyDataHolder.baseTrainer != null) { GameObject.Find(EnemyDataHolder.baseTrainer).GetComponentInChildren <Trainer>().defeated = true; } SetPlayerLocation(); SetCameraLocation(); }