//public string GoToMultiplayerLobby(string s) { // Application.LoadLevel("MultiplayerLobby"); // return "changing level"; //} public string AddRandomWords(string count) { int c; if (!int.TryParse(count, out c)) { c = 10; } var words = new List <PhraseSequence>(PhraseSetCollectionGameData.Default.AggregateAllWords()).PickN(c); foreach (var w in words) { PlayerDataConnector.CollectWord(w.Word); } return("Collected " + c + " words"); }
public string AddRandomWordsAndPhrases(string count) { int c; if (!int.TryParse(count, out c)) { c = 10; } var phrases = new List <PhraseSequence>(PhraseSetCollectionGameData.Default.AggregateAllWordsAndPhrases()).PickN(c); foreach (var p in phrases) { if (p.IsWord) { PlayerDataConnector.CollectWord(p.Word); } else { PlayerDataConnector.CollectPhrase(p); } } return("Collected " + c + " words and phrases."); }