void Awake() { playerData2D = GameObject.FindWithTag("Player2D").GetComponent <PlayerData2D>(); lifesText = GameObject.Find("Lifes2DText").GetComponent <Text>(); playerData2D.lifes = 99; LifesDraw(); }
void Awake() { playerData2D = GameObject.FindWithTag("Player2D").GetComponent<PlayerData2D>(); lifesText = GameObject.Find("Lifes2DText").GetComponent<Text>(); playerData2D.lifes = 99; LifesDraw (); }
void Awake() { deathBlowGaugeImg2D = GameObject.Find("DeathBlowValue2D").GetComponent <Image> (); deathBlowGaugeImg2D.fillAmount = 0; deathBlowGaugeImg3D = GameObject.Find("DeathBlowValue3D").GetComponent <Image>(); deathBlowGaugeImg3D.fillAmount = 0; playerData2D = GameObject.FindWithTag("Player2D").GetComponent <PlayerData2D>(); gaugeMax = 300f; }
void Awake() { deathBlowGaugeImg2D = GameObject.Find ("DeathBlowValue2D").GetComponent<Image> (); deathBlowGaugeImg2D.fillAmount = 0; deathBlowGaugeImg3D = GameObject.Find("DeathBlowValue3D").GetComponent<Image>(); deathBlowGaugeImg3D.fillAmount = 0; playerData2D = GameObject.FindWithTag("Player2D").GetComponent<PlayerData2D>(); gaugeMax = 300f; }
void Awake() { playerData2D = GameObject.FindWithTag("Player2D").GetComponent<PlayerData2D>(); player2D = GameObject.FindWithTag("Player2D").GetComponent<Player2D>(); lifes2D = gameObject.GetComponent<Lifes2D>(); scoreUpAnim = gameObject.GetComponent<ScoreUpAnim>(); comboText2D = GameObject.Find("Combo2D").GetComponent<Text>(); comboText3D = GameObject.Find("Combo3D").GetComponent<Text>(); ComboDraw (); }
void Awake() { playerData2D = GameObject.FindWithTag("Player2D").GetComponent <PlayerData2D>(); player2D = GameObject.FindWithTag("Player2D").GetComponent <Player2D>(); lifes2D = gameObject.GetComponent <Lifes2D>(); scoreUpAnim = gameObject.GetComponent <ScoreUpAnim>(); comboText2D = GameObject.Find("Combo2D").GetComponent <Text>(); comboText3D = GameObject.Find("Combo3D").GetComponent <Text>(); ComboDraw(); }
void Awake() { enemyDataNew = GetComponent <EnemyDataNew>(); enemy2DMain = transform.FindChild("Enemy2DMain").gameObject; enemyDataNew.enemyRadius = 130f; enemyDataNew.enemyDeleteTime = 15f; enemyDataNew.enemyLifeTime = 0; enemyDataNew.InitHP(2); enemyDataNew.stalkingSearch = false; player2D = GameObject.FindWithTag("Player2D"); playerData2D = player2D.GetComponent <PlayerData2D>(); }
void Awake() { enemyDataNew = GetComponent<EnemyDataNew>(); enemy2DMain = transform.FindChild ("Enemy2DMain").gameObject; enemyDataNew.enemyRadius = 130f; enemyDataNew.enemyDeleteTime = 15f; enemyDataNew.enemyLifeTime = 0; enemyDataNew.InitHP (2); enemyDataNew.stalkingSearch = false; player2D = GameObject.FindWithTag ("Player2D"); playerData2D = player2D.GetComponent<PlayerData2D>(); }