void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent <Player>(); playerDashChaining = player.GetComponent <PlayerDashChaining>(); enemySpawn = GetComponent <EnemySpawn>(); enemyDestroysRunestone = GameObject.FindGameObjectWithTag("RuneStone").GetComponent <EnemyDestroysRunestone>(); }
public void Start() { animator = GetComponent <Animator>(); playerDashChaining = GetComponent <PlayerDashChaining>(); playerColliderSphere = GetComponent <SphereCollider>(); playerColliderStartRadius = playerColliderSphere.radius; playerState.StartComboResetter(this); }
public void Start() { playerDashChaining = GetComponentInParent <PlayerDashChaining>(); if (playerDashChaining == null) { Debug.LogError("no playerDAshRadius component found"); } mainCam = Camera.main; targetLine = GetComponent <LineRenderer>(); targetLineColor = targetLine.material.color; dashRadius = playerDashChaining.dashRadius; }
public void Start() { playerDashChaining = GetComponentInParent <PlayerDashChaining>(); dashRadius = playerDashChaining.dashRadius; line = GetComponent <LineRenderer>(); }
public void Start() { playerDashChaining = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerDashChaining>(); player = playerDashChaining.gameObject.GetComponent <Player>(); }