void Start()
    {
        player             = GameObject.FindGameObjectWithTag("Player").GetComponent <Player>();
        playerDashChaining = player.GetComponent <PlayerDashChaining>();

        enemySpawn = GetComponent <EnemySpawn>();

        enemyDestroysRunestone = GameObject.FindGameObjectWithTag("RuneStone").GetComponent <EnemyDestroysRunestone>();
    }
示例#2
0
    public void Start()
    {
        animator                  = GetComponent <Animator>();
        playerDashChaining        = GetComponent <PlayerDashChaining>();
        playerColliderSphere      = GetComponent <SphereCollider>();
        playerColliderStartRadius = playerColliderSphere.radius;

        playerState.StartComboResetter(this);
    }
    public void Start()
    {
        playerDashChaining = GetComponentInParent <PlayerDashChaining>();
        if (playerDashChaining == null)
        {
            Debug.LogError("no playerDAshRadius component found");
        }
        mainCam         = Camera.main;
        targetLine      = GetComponent <LineRenderer>();
        targetLineColor = targetLine.material.color;

        dashRadius = playerDashChaining.dashRadius;
    }
示例#4
0
 public void Start()
 {
     playerDashChaining = GetComponentInParent <PlayerDashChaining>();
     dashRadius         = playerDashChaining.dashRadius;
     line = GetComponent <LineRenderer>();
 }
 public void Start()
 {
     playerDashChaining = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerDashChaining>();
     player             = playerDashChaining.gameObject.GetComponent <Player>();
 }