示例#1
0
    void OnCollisionEnter2D(Collision2D other)
    {
        if (isDead)
        {
            return;
        }

        bool           hitDamagingObject = false;
        PlayerDamaging possibleDamage    = other.collider.GetComponentInParent <PlayerDamaging> ();

        if (possibleDamage != null)
        {
            if (possibleDamage.lethal)
            {
                Die();
                return;
            }
            if (possibleDamage.minVelocity == 0)
            {
                hitDamagingObject = true;
            }
            else if (other.relativeVelocity.magnitude > possibleDamage.minVelocity)
            {
                hitDamagingObject = true;
            }
        }

        if (hitDamagingObject)
        {
            HitByDamagingObject(other.transform);
        }
    }
示例#2
0
    protected virtual void Die()
    {
        state = State.dead;
        if (!fixedPosition)
        {
            rb.isKinematic = false;
        }
        anim.SetTrigger("Die");

        PlayerDamaging possibleDamaging = GetComponent <PlayerDamaging> ();

        if (possibleDamaging != null)
        {
            Destroy(possibleDamaging);
        }
    }