public void GivePlayerCurrency(int amount) { PlayerCurrency playerCurrency = FindObjectOfType <PlayerCurrency>(); if (playerCurrency != null) { playerCurrency.ChangeCurrency(amount); } }
void DamagePlayer() { PlayerCurrency playerCurrency = FindObjectOfType <PlayerCurrency>(); if (playerCurrency != null) { playerCurrency.ChangeCurrency(-enemy.DamageAmount); ResetDamageTimer(); } }