void Awake () { // instance = this; bM = this.gameObject.GetComponentInChildren<BrickManager> (); pC = this.gameObject.GetComponentInChildren<PlayerController_old> (); pC.gameObject.SetActive (false); m_BlockMgr=this.gameObject.GetComponentInChildren<BlockManager> (); PlayGameInstance_old.INSTANCE=new PlayGameInstance_old(this); }
void Awake() { // instance = this; bM = this.gameObject.GetComponentInChildren <BrickManager> (); pC = this.gameObject.GetComponentInChildren <PlayerController_old> (); pC.gameObject.SetActive(false); m_BlockMgr = this.gameObject.GetComponentInChildren <BlockManager> (); PlayGameInstance_old.INSTANCE = new PlayGameInstance_old(this); }
void Start() { if (levelHelpers == null) { levelHelpers = GameObject.Find ("Level Helpers"); } if (leftBorder == null) { leftBorder = levelHelpers.transform.Find ("Left Border").gameObject; } if (rightBorder == null) { rightBorder = levelHelpers.transform.Find ("Right Border").gameObject; } if (spawnZone == null) { spawnZone = levelHelpers.transform.Find ("Spawn Zone").gameObject; } if (levelGenerator == null) { levelGenerator = GetComponent<LevelGenerator> (); } if (statistics == null) { statistics = GetComponent<Statistics> (); } if (playerController == null) { playerController = GameObject.Find ("Player Container").GetComponent<PlayerController_old> (); } if (guiManager == null) { guiManager = GameObject.Find ("GUI").GetComponent<GUIManager_old> (); } if (equipmentCellMap == null) { equipmentCellMap = guiManager.transform.Find ("GUI Camera").transform.Find ("Equipment").GetComponent<EquipmentCellMap> (); } }