示例#1
0
 // Start is called before the first frame update
 void Start()
 {
     InvokeRepeating("SpawnObjects", spawnDelay, spawnInterval);
     playerControllerScript = GameObject.Find("Player").GetComponent <PlayerControllerX>();
 }
示例#2
0
 // Start is called before the first frame update
 void Start()
 {
     playerControllerScript = GameObject.Find("Player").GetComponent <PlayerControllerX>();
 }
示例#3
0
 // Start is called before the first frame update
 void Start()
 {
     PlayerScript = Player.GetComponent <PlayerControllerX>();
 }
 // Start is called before the first frame update
 void Start()
 {
     InvokeRepeating("SpawnObjects", startDelay, repeatRate);
     playerControllerScript = GameObject.Find("Player").GetComponent <PlayerControllerX>();
 }
示例#5
0
 // Start is called before the first frame update
 void Start()
 {
     //Get PlayerControllerX refrence
     playerController = GameObject.Find("Player").GetComponent <PlayerControllerX>();
     InvokeRepeating("SpawnObjects", spawnDelay, spawnInterval);
 }
 // Start is called before the first frame update
 void Start()
 {
     playerControllerScript = GameObject.Find("Player").GetComponent <PlayerControllerX>();
     startPos = transform.position;
 }
示例#7
0
 // Start is called before the first frame update
 private void Start()
 {
     InvokeRepeating(nameof(SpawnObject), SpawnDelay, SpawnInterval);
     playerControllerScript = GameObject.Find("Player").GetComponent <PlayerControllerX>();
 }
 void Start()
 {
     _playerController = GameObject.FindWithTag("Player").GetComponent <PlayerControllerX>();
 }
 // Start is called before the first frame update
 void Start()
 {
     thePlayer    = GameObject.Find("Player");
     playerScript = thePlayer.GetComponent <PlayerControllerX>();
     Debug.Log("rs: " + rotationSpeed);
 }