// Start is called before the first frame update void Start() { InvokeRepeating("SpawnObjects", spawnDelay, spawnInterval); playerControllerScript = GameObject.Find("Player").GetComponent <PlayerControllerX>(); }
// Start is called before the first frame update void Start() { playerControllerScript = GameObject.Find("Player").GetComponent <PlayerControllerX>(); }
// Start is called before the first frame update void Start() { PlayerScript = Player.GetComponent <PlayerControllerX>(); }
// Start is called before the first frame update void Start() { InvokeRepeating("SpawnObjects", startDelay, repeatRate); playerControllerScript = GameObject.Find("Player").GetComponent <PlayerControllerX>(); }
// Start is called before the first frame update void Start() { //Get PlayerControllerX refrence playerController = GameObject.Find("Player").GetComponent <PlayerControllerX>(); InvokeRepeating("SpawnObjects", spawnDelay, spawnInterval); }
// Start is called before the first frame update void Start() { playerControllerScript = GameObject.Find("Player").GetComponent <PlayerControllerX>(); startPos = transform.position; }
// Start is called before the first frame update private void Start() { InvokeRepeating(nameof(SpawnObject), SpawnDelay, SpawnInterval); playerControllerScript = GameObject.Find("Player").GetComponent <PlayerControllerX>(); }
void Start() { _playerController = GameObject.FindWithTag("Player").GetComponent <PlayerControllerX>(); }
// Start is called before the first frame update void Start() { thePlayer = GameObject.Find("Player"); playerScript = thePlayer.GetComponent <PlayerControllerX>(); Debug.Log("rs: " + rotationSpeed); }