private IEnumerator DoorCheck(PlayerControllerScript player) { yield return(new WaitUntil(() => player.riddleAwnsered == true)); player.riddleAwnsered = false; if (player.CheckRiddle()) { OpenDoor(player); player.CloseRiddle(); } }
private IEnumerator DoorCheck(PlayerControllerScript player) { yield return(new WaitUntil(() => player.riddleAwnsered == true)); player.riddleAwnsered = false; if (player.CheckRiddle()) { OpenDoor(player); player.CloseRiddle(); } }