void Start() { _player = GameObject.FindGameObjectWithTag("Player"); _childrenParticles = gameObject.GetComponentsInChildren <ParticleSystem>(); _playerControllerScript = _player.GetComponent <PlayerControllerExperimental>(); transform.position = new Vector3(_player.transform.position.x, _player.transform.position.y, transform.position.z); }
public void Start() { //DialogPanel.SetActive(false); _playerControllerExperimental = Player.GetComponent <PlayerControllerExperimental>(); _fightSystem = Player.GetComponent <FightSystem>(); }