void OnTriggerEnter2D(Collider2D col) { PlayerControlerScript PlayerScript = col.GetComponent <PlayerControlerScript>(); if (PlayerScript != null) { isPlayer = true; player = col.GetComponent <Transform>(); } }
void OnTriggerEnter2D(Collider2D col) { PlayerControlerScript player = col.GetComponent <PlayerControlerScript>(); if (player != null) { player.AddExp(exp); Destroy(gameObject); } }
void OnTriggerExit2D(Collider2D col) { PlayerControlerScript PlayerScript = col.GetComponent <PlayerControlerScript>(); if (PlayerScript != null) { isPlayer = false; Stop(); } }