void CreatePlayer() { Debug.Log("SyncManager::CreatePlayer.count:" + GameData.Instance.RoomPlayers.Count); for (int i = 0; i < GameData.Instance.RoomPlayers.Count; i++) { KBEngine.Avatar player = GameData.Instance.RoomPlayers[i]; if (player.component1.isWathcher > 0) { continue; } //TSVector bronPosition = new TSVector(-3 + (i - 1) * 4, 1, 16); GameObject perfab = SyncedInstantiate(playerPerfab, player.position.ToTSVector(), new TSQuaternion(0, 0, 0, 1)); Debug.Log("SyncManager::CreatePlayer.player.renderObj:" + (perfab == null? "Null": perfab.name) + ",position:" + perfab.transform.position); PlayerContorl playerScript = perfab.AddComponent <PlayerContorl>(); playerScript.owner = player; // GameEntity gameEntity = perfab.AddComponent<GameEntity>(); // gameEntity.entity = player; // gameEntity.name = player.className + "_" + player.id; // // gameEntity.isPlayer = true; // gameEntity.isAvatar = true; player.renderObj = perfab; } }
void PlayerBehaviour() { for (int i = 0; i < GameData.Instance.RoomPlayers.Count; i++) { GameObject player = (GameObject)GameData.Instance.RoomPlayers[i].renderObj; if (player == null) { continue; } PlayerContorl playerScript = player.GetComponent <PlayerContorl>(); if (playerScript != null && playerScript.isActiveAndEnabled) { playerScript.OnSyncedUpdate(); } } }