public async Task <Entities.Player> AddPlayer(Entities.Player player) { var result = await _playerContext.AddAsync(player); return(result.Entity); }
/// <summary> /// Finishes a match and sets PendingMath to false. /// </summary> /// <remarks> /// !The winner is considered the first id received. /// </remarks> /// <param name="id1">The winner's id</param> /// <param name="id2">The loser's id</param> /// <returns></returns> #endregion #region Aux Functions public async static Task AddPlayer(PlayerContext context, Player player) { await context.AddAsync <Player> (player); await context.SaveChangesAsync(); }