//Callback (Executed locally on the server) public void OnGameObjectInteraction(NetworkMessage netMsg) { InteractionMessage msg = netMsg.ReadMessage <InteractionMessage> (); Debug.Log("Message received " + msg.ToString()); NetworkInstanceId netId = new NetworkInstanceId(msg.netId); GameObject go = NetworkServer.FindLocalObject(netId); PlayerCommands.OnGameObjectInteraction(go, msg.method, msg.args); }