void OnTriggerEnter(Collider col) { PlayerColorPicker playerColorPicker = col.GetComponent <PlayerColorPicker>(); playerColorPicker.currentColor = outputColor; playerColorPicker.playerRenderer.material.color = outputColor; }
void OnTriggerEnter(Collider col) { PlayerColorPicker playerColorPicker = col.GetComponent <PlayerColorPicker>(); if (col.CompareTag("Player")) { cubeRenderer.materials[1].color = playerColorPicker.currentColor; Timer.timer.CheckTiles(); } }
void Start() { picker = this; }