private void Buy() { if (Input.GetKeyDown(KeyCode.T)) { //Buy PlayerCoin playerCoinComponent = playerCoin.GetComponent <PlayerCoin>(); TotalBuy totalComponent = total.GetComponent <TotalBuy>(); float playerMoney = playerCoinComponent.coin; float totalMoney = totalComponent.total; if (totalMoney <= playerMoney && totalMoney != 0) { //Debug.Log("CONSEGUE COMPRAR"); total.GetComponent <TotalBuy>().setTotalValue((playerMoney - totalMoney), playerMoney); playerCoin.GetComponent <PlayerCoin>().setCoinValue((playerMoney - totalMoney)); setPlayerSkin(); seletedItensArray = new ArrayList(); seletedIDSArray = new ArrayList(); total.GetComponent <TotalBuy>().setTotalValue((0), playerMoney); Shop.gameObject.active = false; } } }
void OnMouseUp() { if (currentItem != null) { PlayerCoin.Add((int)(currentItem.GetComponent <Item>().Cost *quantity * 0.1f)); PlayerItems.Add(currentItem.name, -quantity); SetItem(currentItem.name); } }
public static void Load() { if (!File.Exists(savePath)) { return; } string line; StreamReader file = new StreamReader(savePath); while ((line = file.ReadLine()) != null) { string[] exp = line.Split(';'); if (exp[0] == "gold") { PlayerCoin.Set(int.Parse(exp[1])); } else if (exp[0] == "monster") { PlayerMonster.Add(exp[1], int.Parse(exp[2])); } else if (exp[0] == "item") { PlayerItems.Add(exp[1], int.Parse(exp[2])); } else if (exp[0] == "field") { if (exp[2] == "0") { PlayerField.Add(int.Parse(exp[1]), FieldStatus.FIELD_FAILED); } else if (exp[2] == "1") { PlayerField.Add(int.Parse(exp[1]), FieldStatus.FIELD_1STAR); } else if (exp[2] == "2") { PlayerField.Add(int.Parse(exp[1]), FieldStatus.FIELD_2STAR); } else if (exp[2] == "3") { PlayerField.Add(int.Parse(exp[1]), FieldStatus.FIELD_3STAR); } else { PlayerField.Add(int.Parse(exp[1]), FieldStatus.FIELD_EMPTY); } } PlayerMonster.Load(); } file.Close(); }
private bool Buy(string name, int cost) { if (PlayerCoin.Get() > cost) { Debug.Log("Player buy: " + name + " at cost " + cost); PlayerMonster.Add(name, 0); PlayerCoin.Spend(cost); return(true); } return(false); }
public static void Save() { StreamWriter file = new StreamWriter(savePath); file.WriteLine("gold;" + PlayerCoin.Get()); for (int i = 0; i < PlayerMonster.Count; i++) { file.WriteLine("monster;" + PlayerMonster.Get(i).monsterName + ";" + PlayerMonster.Get(i).exp); } foreach (KeyValuePair <string, int> pair in PlayerItems.Items) { file.WriteLine("item;" + pair.Key + ";" + pair.Value); } for (int i = 0; PlayerField.Has(i); i++) { switch (PlayerField.Get(i)) { case FieldStatus.FIELD_EMPTY: file.WriteLine("field;" + i.ToString() + ";-1"); break; case FieldStatus.FIELD_FAILED: file.WriteLine("field;" + i.ToString() + ";0"); break; case FieldStatus.FIELD_1STAR: file.WriteLine("field;" + i.ToString() + ";1"); break; case FieldStatus.FIELD_2STAR: file.WriteLine("field;" + i.ToString() + ";2"); break; case FieldStatus.FIELD_3STAR: file.WriteLine("field;" + i.ToString() + ";3"); break; } } file.Close(); }
// Update is called once per frame void Update() { if (Input.GetMouseButtonUp(0)) { RaycastHit2D hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero); if (hit.transform != null) { for (int i = 0; i < colliderList.Count; i++) { if (hit.transform.gameObject == colliderList[i].gameObject) { if (PlayerCoin.Get() >= itemList[i].GetComponent <Item>().Cost) { PlayerCoin.Spend(itemList[i].GetComponent <Item>().Cost); PlayerItems.Add(itemList[i].name, 1); } } } } } }
void OnGUI() { GUI.Label(new Rect(screenPos.x, Screen.height - screenPos.y, 40, 25), PlayerCoin.Get().ToString(), textStyle); }
private void ShowGameEnd() { if (!messageBox.activeSelf) { int bonusMin = (PlayerMonster.IndexEnemy + 1) * 9; int bonusMax = (PlayerMonster.IndexEnemy + 1) * 12; if (playerHealth <= 0) { bonusMin = (PlayerMonster.IndexEnemy + 1) * 1; bonusMax = (PlayerMonster.IndexEnemy + 1) * 3; } int goldBonus = Random.Range(bonusMin, bonusMax); PlayerCoin.Add(goldBonus); GameObject gold = messageBox.transform.FindChild("GoldDisplay").gameObject; gold.GetComponent <TextMesh>().text = "+" + goldBonus; // Apply database foreach (GameObject go in activeMonster) { PlayerMonster.Get(go.GetComponent <Monster>().StorageIndex).exp = go.GetComponent <Monster>().Exp; } List <GameObject> dropItem = new List <GameObject>(); foreach (GameObject item in Reference.Asset.itemTemplate) { int rand = Random.Range(0, 100); if (rand <= item.GetComponent <Item>().DropWeight) { PlayerItems.Add(item.name, 1); dropItem.Add(item); } } int count = 0; foreach (GameObject go in dropItem) { GameObject item = (GameObject)Instantiate(go, new Vector3(count, 0, 0), Quaternion.identity); item.GetComponent <SpriteRenderer>().sortingOrder = 2; count++; } switch (defeatedEnemy) { case 0: if (PlayerField.Get(PlayerMonster.IndexEnemy) != FieldStatus.FIELD_3STAR && PlayerField.Get(PlayerMonster.IndexEnemy) != FieldStatus.FIELD_2STAR && PlayerField.Get(PlayerMonster.IndexEnemy) != FieldStatus.FIELD_1STAR) { PlayerField.Add(PlayerMonster.IndexEnemy, FieldStatus.FIELD_FAILED); } break; case 1: if (PlayerField.Get(PlayerMonster.IndexEnemy) != FieldStatus.FIELD_3STAR && PlayerField.Get(PlayerMonster.IndexEnemy) != FieldStatus.FIELD_2STAR) { PlayerField.Add(PlayerMonster.IndexEnemy, FieldStatus.FIELD_1STAR); } break; case 2: if (PlayerField.Get(PlayerMonster.IndexEnemy) != FieldStatus.FIELD_3STAR) { PlayerField.Add(PlayerMonster.IndexEnemy, FieldStatus.FIELD_2STAR); } break; case 3: PlayerField.Add(PlayerMonster.IndexEnemy, FieldStatus.FIELD_3STAR); break; } messageBox.SetActive(true); } GameObject title = messageBox.transform.FindChild("TextHelper").gameObject; if (playerHealth > 0) { title.GetComponent <TextMesh>().text = "Victory"; title.GetComponent <TextMesh>().color = new Color(255, 226, 0); } else { title.GetComponent <TextMesh>().text = "Defeated"; title.GetComponent <TextMesh>().color = new Color(233, 0, 0); } }