public void OnPlayerChangedColor(PlayerChangedColorSignal signal) { if (signal.oldColor != GameColor.NONE) { Vibrator.Vibrate(50); } }
public void OnPlayerChangedColor(PlayerChangedColorSignal signal) { GameColor color = signal.newColor; if (Animate || signal.oldColor == GameColor.NONE) { Refresh(color, Animate && signal.oldColor != GameColor.NONE); } }
public void OnPlayerChangedColor(PlayerChangedColorSignal signal) { _currentColor = signal.newColor; //Debug.Log(String.Format("TutorialManager.OnPlayerChangedColor oldColor -> {0}, newColor -> {1}", signal.oldColor, signal.newColor)); if (signal.oldColor == GameColor.NONE) { return; } _colorChangeCount++; _uiController.ColorChangeButton.Button.Disable(); _uiController.ColorChangeButton.Fader.FadeOut(); }
public void OnPlayerChangeColor(PlayerChangedColorSignal signal) { if (signal.oldColor == GameColor.NONE) { return; } Color startColor = _colorsManager.GetColor(signal.newColor); ParticleSystem.MainModule mainModule = _particleSystem.main; mainModule.startColor = new ParticleSystem.MinMaxGradient(startColor); _particleSystem.Stop(true, ParticleSystemStopBehavior.StopEmitting); _particleSystem.Play(); }
public void OnPlayerChangeColor(PlayerChangedColorSignal signal) { Debug.Log("Player changed color to " + signal.newColor); SetWorldColor(signal.newColor); }
public void OnPlayerChangeColor(PlayerChangedColorSignal signal) { Debug.Log(string.Format("OnPlayerChangeColor oldColor -> {0} newColor -> {1}", signal.oldColor, signal.newColor)); _colorsManager.SetWorldColor(signal.newColor); }