示例#1
0
    // Layout interface
    public void LayoutInterface(int newPlayer)
    {
        // Set interface
        playerIndex = newPlayer;

        // Get player
        GamePlayer player = null;

        if (playerIndex >= 0 && GameManager.instance.players != null && playerIndex < GameManager.instance.players.Count)
        {
            player = GameManager.instance.players[playerIndex];
        }
        // Get character
        GameCharacter character = null;

        if (player != null && player.characterIndex >= 0 && player.characterIndex < GameManager.instance.gameData.characters.Length)
        {
            character = GameManager.instance.gameData.characters[player.characterIndex];
        }

        // Set character icon & tints
        characterName.text = character == null ? "???" : character.characterName;
        PlayerCell.SetCharacterIcon(characterIcon, character == null ? null : character.characterIconTexture);
        foreach (Image t in characterTintables)
        {
            t.color = GameManager.instance.GetPlayerColor(playerIndex);
        }

        // Set Default Score
        LayoutScore();

        // Set animation items
        playerPosition = _rect.anchoredPosition;
        Animate(true);
    }
示例#2
0
    // Refresh interface
    protected virtual void SetInterface(int playerIndex)
    {
        // Set player
        GamePlayer player = GameManager.instance.GetPlayer(playerIndex);

        playerLabel.text = "P" + (playerIndex + 1);

        // Set character
        GameCharacter character = GameManager.instance.gameData.characters[player.characterIndex];

        characterLabel.text = character.characterName.ToUpper();
        PlayerCell.SetCharacterIcon(characterIcon, character.characterIconTexture);

        // Set tints
        Color tint = GameManager.instance.GetPlayerColor(playerIndex);

        foreach (Graphic t in tintables)
        {
            t.color = tint;
        }

        // Set borders
        Texture2D texture = GameManager.instance.GetPlayerBorder(playerIndex);

        foreach (RawImage border in borders)
        {
            border.texture = texture;
            if (texture != null)
            {
                border.color  = Color.white;
                border.uvRect = new Rect(0f, 0f, border.rectTransform.rect.width / (float)texture.width, border.rectTransform.rect.height / (float)texture.height);
            }
            else
            {
                border.color  = Color.black;
                border.uvRect = new Rect(0f, 0f, 1f, 1f);
            }
        }

        // Set text outline
        tint.r *= playerBorderTint;
        tint.g *= playerBorderTint;
        tint.b *= playerBorderTint;
        playerLabel.fontMaterial.SetColor("_OutlineColor", tint);

        // Set match button
        _player = GameManager.instance.lastWinner;
        SetInputButton(2);
    }