//keep object persistent void Start() { DontDestroyOnLoad(this.gameObject); SongProgressionManagerObj = GameObject.Find("SongProgressionManager"); SongProgressionScript = SongProgressionManagerObj.GetComponent <SongProgressionManagerScript>(); SaveDataObj = GameObject.Find("SaveData"); SaveDataScript = SaveDataObj.GetComponent <SaveDataScript>(); CurrencyCanvas = GameObject.Find("CurrencyCanvas"); CurrencyCanvasScript = CurrencyCanvas.GetComponent <PlayerCashTextScript>(); }
//keep object persistent void Start() { DontDestroyOnLoad( this.gameObject ); SongProgressionManagerObj = GameObject.Find( "SongProgressionManager" ); SongProgressionScript = SongProgressionManagerObj.GetComponent<SongProgressionManagerScript>(); SaveDataObj = GameObject.Find( "SaveData" ); SaveDataScript = SaveDataObj.GetComponent<SaveDataScript>(); CurrencyCanvas = GameObject.Find( "CurrencyCanvas" ); CurrencyCanvasScript = CurrencyCanvas.GetComponent<PlayerCashTextScript>(); }