示例#1
0
    private BulletBase NewBullet(BulletType bulletID)
    {
        BulletBase         bullet = null;
        Stack <BulletBase> _stack;

        // 判断对象池中是否有该类型的对象,如果有,则取出
        if (_bulletsPool.TryGetValue(bulletID, out _stack))
        {
            if (_stack.Count > 0)
            {
                bullet = _stack.Pop();
            }
        }
        else
        {
            _stack = new Stack <BulletBase>();
            _bulletsPool.Add(bulletID, _stack);
        }
        // 如果对象池内没有该对象,则创建
        if (bullet == null)
        {
            switch (bulletID)
            {
            case BulletType.ReimuA_Sub1:
                bullet = new BulletReimuASub1();
                break;

            case BulletType.Player_Laser:
                bullet = new PlayerLaser();
                break;

            case BulletType.Player_Simple:
                bullet = new PlayerBulletSimple();
                break;

            case BulletType.Enemy_Laser:
                bullet = new EnemyLaser();
                break;

            case BulletType.Enemy_CurveLaser:
                bullet = new EnemyCurveLaser();
                break;

            case BulletType.Enemy_Simple:
                bullet = new EnemySimpleBullet();
                break;

            case BulletType.Enemy_LinearLaser:
                bullet = new EnemyLinearLaser();
                break;

            default:
                Logger.Log("Create Bullet Fail! Invalid BulledId!");
                break;
            }
        }
        return(bullet);
    }
示例#2
0
    protected override void CreateMainBullets()
    {
        // 左侧子弹
        PlayerBulletSimple bullet = ObjectsPool.GetInstance().CreateBullet(BulletType.Player_Simple) as PlayerBulletSimple;

        bullet.ChangeStyleById(_mainBulletId);
        bullet.DoStraightMove(18f, 90f);
        bullet.SetPosition(_curPos.x + _leftBulletOffset.x, _curPos.y + _leftBulletOffset.y);
        bullet.SetDamage(2);
        // 右侧子弹
        bullet = ObjectsPool.GetInstance().CreateBullet(BulletType.Player_Simple) as PlayerBulletSimple;
        bullet.ChangeStyleById(_mainBulletId);
        bullet.DoStraightMove(18f, 90f);
        bullet.SetPosition(_curPos.x + _rightBulletOffset.x, _curPos.y + _rightBulletOffset.y);
        bullet.SetDamage(2);
    }