示例#1
0
 private void Start()
 {
     // 拿到绑定在玩家的建造系统
     playerBulid = PlayerInputManage.single.GetComponent <PlayerBulid>();
 }
示例#2
0
 void Start()
 {
     SaveButton.onClick.AddListener(SaveGame);
     QuitGame.onClick.AddListener(QuitGameFunction);
     playerBulid = PlayerInputManage.single.GetComponent <PlayerBulid>();
 }