/// <summary> /// ゲーム開始時の待ち /// </summary> private void State_Ready(StateMachineCase c) { switch (c) { case StateMachineCase.Enter: { _timer.Init(1.0f); } break; case StateMachineCase.Exec: { _player.InputUpdate(false); if (_timer.Update()) { _state.ChangeState(State_Play); } } break; case StateMachineCase.Exit: { _readyText.Show(Vector2.zero); SoundManager.Instance.PlayBGM(BGMPath._SUNADOKEISEIUN); SoundManager.Instance.PlaySE(SEPath._READY_GO); } break; } }