// when tapped, this does something public int ChangeState() { curState++; if (curState >= PlayerBoardAllUIState.numOfPlayerBoardAllUIStates) { curState = 0; } SetState(curState); return((int)curState); }
public int SetState(PlayerBoardAllUIState newState) { curState = newState; posToggler.SetState((int)newState); switch (curState) { case PlayerBoardAllUIState.isTuckedAway: break; case PlayerBoardAllUIState.isExpanded: break; } return((int)newState); }
public void OnToggle(int curIndex) { curState = (PlayerBoardAllUIState)curIndex; SetState(curState); }