void Start() { Invoke("StartTimer", 60); _player = GameObject.Find("Player").GetComponent <PlayerBehaviourScript>(); timmer = Time.time; }
public float[] Extract(PlayerBehaviourScript player) { float[] data = new float[4]; data[0] = player.transform.position.x; data[1] = player.transform.position.y; foreach (var p in game.Players) { if (p != player) { data[2] = p.transform.position.x - player.transform.position.x; data[3] = p.transform.position.y - player.transform.position.y; } } if (player.Team == Team.Away) { for (int i = 0; i < data.Length; i++) { data[i] *= -1; } } return(data); }
public float[] Extract(PlayerBehaviourScript player) { float[] data = new float[10]; data[0] = player.transform.position.x; data[1] = player.transform.position.y; foreach (var p in game.Teams[player.Team]) { if (p != player) { data[2] = p.transform.position.x - player.transform.position.x; data[3] = p.transform.position.y - player.transform.position.y; } } var sortedByDistanceOpponents = DistanceSorter.CloneAndSortByDistance(game.Teams[player.OpponentTeam], player.PivotPoint); for (int i = 4; i < 8; i += 2) { data[i] = sortedByDistanceOpponents[i - 8].transform.position.x - player.transform.position.x; data[i + 1] = sortedByDistanceOpponents[i - 8].transform.position.y - player.transform.position.y; } if (player.Team == Team.Away) { for (int i = 0; i < data.Length; i++) { data[i] *= -1; } } return(data); }
void Start() { player = GetComponent <PlayerBehaviourScript>(); isFacingRight = true; anim = GetComponent <Animator>(); attack = false; timecounter = Time.deltaTime; }
void Start() { player_camera = GameObject.Find(player_camera_name); GameObject player = GameObject.Find(player_object_name); player_script = player.GetComponent <PlayerBehaviourScript>(); }
public void ToStartingPosition() { transform.parent = null; controllingPlayer = null; lastControllingPlayer = null; movement = new Vector3(0, 0, 0); transform.position = new Vector3(0, 0); }
public void MoveTo(float x, float y) { transform.parent = null; controllingPlayer = null; lastControllingPlayer = null; movement = new Vector3(0, 0, 0); transform.position = new Vector3(x, y); }
void Start() { last_timestamp = System.DateTime.Now; GameObject player = GameObject.Find(player_object_name); player_script = player.GetComponent <PlayerBehaviourScript>(); Screen.showCursor = false; }
//public AudioSource deadSound; void Start() { //targetTransform = GameObject.Find("Player").transform; targetTransform = GameObject.FindGameObjectWithTag("Player").transform; player = GetComponent <PlayerBehaviourScript>(); isFacingRight = true; anim = GetComponent <Animator>(); attack = false; timecounter = Time.deltaTime; SetIdle(); }
public void OnTriggerEnter(Collider other) { if (curPosingTime >= posingTimeOut && other.CompareTag("Player")) { isPosing = true; curPosingTime = 0; player = other.GetComponent<PlayerBehaviourScript>(); player.StartPosing(); ownAnimator.SetBool("IsTakingFoto", true); } }
public void HitByPlayer(CollisionParams collisionParams) { controllingPlayer = collisionParams.Player; lastControllingPlayer = collisionParams.Player; if (Args.GameMode != GameMode.Play) { game.Optimization.BallHitByPlayer(); } transform.position = collisionParams.Position + new Vector3(-Mathf.Sin(collisionParams.Rotation) * DISTANCE_FROM_CONTROLLNG_PLAYER, Mathf.Cos(collisionParams.Rotation) * DISTANCE_FROM_CONTROLLNG_PLAYER); movement = new Vector3(0, 0, 0); transform.parent = collisionParams.Transform; }
void Start() { if (score == null) { Debug.LogError(this.name + "Coin is null in ->>" + name); } player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerBehaviourScript>(); if (player == null) { Debug.LogError(this.name + " Player is null in ->> " + name); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Player")) { PlayerBehaviourScript _player = collision.gameObject.GetComponent <PlayerBehaviourScript>(); _player.TakePickUp(this.gameObject); Destroy(this.gameObject); } if (collision.gameObject.CompareTag("Enemy Limiter")) { Destroy(this.gameObject); } }
public void Kicked(PlayerBehaviourScript player, Vector3 targetPosition) { if (controllingPlayer != player) { return; } controllingPlayer = null; transform.parent = null; movement = new Vector3( (targetPosition.x - transform.position.x) * BALL_KICK_SPEED_MULTIPLIER, (targetPosition.y - transform.position.y) * BALL_KICK_SPEED_MULTIPLIER, 0); if (movement.magnitude > MAX_BALL_KICK_SPEED) { movement.Normalize(); movement *= MAX_BALL_KICK_SPEED; } }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerBehaviourScript>(); }
public abstract void InteracaoObjeto(PlayerBehaviourScript player);
// Use this for initialization void Start () { playerScript = player.gameObject.GetComponent<PlayerBehaviourScript>(); }
// Use this for initialization void Start () { playerScript = player.gameObject.GetComponent<PlayerBehaviourScript>(); InvokeRepeating("Spawn", spawnTime, spawnTime); }
public void UpdateInGameUI() { foreach (Transform t in InGameUI.transform) { if (GameControllerScript.instance.PlayerInstance != null) { PlayerBehaviourScript pbs = GameControllerScript.instance.PlayerInstance.GetComponent <PlayerBehaviourScript>(); if (t.CompareTag("Health Bar UI")) { t.GetComponent <Slider>().maxValue = pbs.MaxHealth; t.GetComponent <Slider>().value = pbs.ChangeHealthBy(0); } if (t.name == "Cooldown Bar 1") { t.gameObject.GetComponent <Slider>().value = pbs.GetPercentUnitlCooldown1(); } if (t.name == "Cooldown Bar 2") { t.gameObject.GetComponent <Slider>().value = pbs.GetPercentUnitlCooldown2(); } if (t.gameObject.name == "First Weapon Text") { t.gameObject.GetComponent <Text>().text = "First Weapon:" + System.Environment.NewLine + GameControllerScript.PlayerFirstWeapon.GetComponent <WeaponBehaviourScript>().weaponName; } if (t.gameObject.name == "Second Weapon Text") { t.gameObject.GetComponent <Text>().text = "Second Weapon:" + System.Environment.NewLine + GameControllerScript.PlayerSecondWeapon.GetComponent <WeaponBehaviourScript>().weaponName; } } if (t.gameObject.name == "Currend Credits Text") { t.gameObject.GetComponent <Text>().text = "Credits:" + System.Environment.NewLine + GameControllerScript.currendCredits.ToString(); } if (t.gameObject.name == "Currend Score Text") { t.gameObject.GetComponent <Text>().text = "Score: " + System.Environment.NewLine + GameControllerScript.currendScore.ToString(); } } if (InGameExitMenu.activeSelf == true) { foreach (Transform tr in InGameExitMenu.transform) { if (tr.gameObject.name == "MusicImage") { tr.gameObject.SetActive(!GameControllerScript.MusicIsMuted); } if (tr.gameObject.name == "NoMusicImage") { tr.gameObject.SetActive(GameControllerScript.MusicIsMuted); } if (tr.gameObject.name == "SoundImage") { tr.gameObject.SetActive(!GameControllerScript.SoundIsMuted); } if (tr.gameObject.name == "NoSoundImage") { tr.gameObject.SetActive(GameControllerScript.SoundIsMuted); } } } }