void Awake() { _instance = this; hpLabel.text = playerInfo._instance.HP + "/" + playerInfo._instance.HP; hpslider.value = playerInfo._instance.HP / playerInfo._instance.HP; headSprite.spriteName = playerInfo._instance.HeadPortrait; }
void Awake() { _instance = this; hpLabel.text = playerInfo._instance.HP + "/" + playerInfo._instance.HP; hpslider.value = playerInfo._instance.HP / playerInfo._instance.HP; headSprite.spriteName = playerInfo._instance.HeadPortrait; }