void Start() { gameManager = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager> (); playerBankBehavior = GameObject.FindGameObjectWithTag("PlayerBank").GetComponent <PlayerBankBehavior> (); levelUpText.text = "Level " + currentLevel.ToString() + "\nLevel Up? " + levelUpCost.ToString("C0"); levelUpButton.onClick.AddListener(TryToLevelUp); }
void Awake() { nextMineShaftLocation = firstMineShaftLocation; elevatorBehavior = GameObject.FindGameObjectWithTag("Elevator").GetComponent <ElevatorBehavior> (); playerBankBehavior = GameObject.FindGameObjectWithTag("PlayerBank").GetComponent <PlayerBankBehavior> (); newShaftButtonText = newShaftButton.GetComponentInChildren <Text> (); UpdateNewShaftButton(); InstantiateNewMine(); }