public override void OnMovePointEnd(MovePointState mp) { PlayerAutoState pas = (PlayerAutoState)kAutoState; if (mp == pas.GetMovePointState()) { HideMoveTarget(); } }
// 创建自动战斗系统(继承自AutoFight)aa protected override AutoState CreateAutoState() { mPlayerAutoState = new PlayerAutoState(); return(mPlayerAutoState); }