void UpdateAnimation() { if (m_AnimationState == AnimationState.RUNNING) { m_PlayerAnimator.SetInteger("AnimationState", 3); } else if (m_AnimationState == AnimationState.LANDING) { } else if (m_AnimationState == AnimationState.CROUCHING) { if (m_IsSliding) { m_PlayerAudioManager.PlaySlideSound(); } } }