void UpdateAnimation()
 {
     if (m_AnimationState == AnimationState.RUNNING)
     {
         m_PlayerAnimator.SetInteger("AnimationState", 3);
     }
     else if (m_AnimationState == AnimationState.LANDING)
     {
     }
     else if (m_AnimationState == AnimationState.CROUCHING)
     {
         if (m_IsSliding)
         {
             m_PlayerAudioManager.PlaySlideSound();
         }
     }
 }