public void RpcDowned() { downed = true; anim.SetBool("Downed", true); downedCollider.enabled = true; if (isLocalPlayer) { if (usingSkillOne) { AbortSkillOne(); } if (usingSkillTwo) { AbortSkillTwo(); } octoArrow.SetActive(false); nekoArrow.SetActive(false); fishermanArrow.SetActive(false); StopCoroutine("ResetSpeedBoost"); skill1Cover.SetActive(false); skill2Cover.SetActive(false); StopCoroutine("StartSkillOneCooldown"); StopCoroutine("StartSkillTwoCooldown"); characterAttacks.Downed(); CmdChangeDownedVector(isNeko, isOcto, isFisherman, 0, downedTime, 0); } }