示例#1
0
 // Use this for initialization
 void Awake()
 {
     cam          = Camera.main;
     playerAttack = GetComponent <PlayerAttack_Level3>();
     playerMove   = GetComponent <PlayerMove_Level3>();
     audioSources = GetComponents <AudioSource>();
     audioSource  = audioSources[2];
 }
示例#2
0
 void Start()
 {
     anim         = GetComponent <Animator>();
     nextPosition = new Vector2(transform.position.x, transform.position.y - 1);
     nextDir      = FaceDirection.Down;
     audioSources = GetComponents <AudioSource>();
     audioSource  = audioSources[1];
     playerStatus = GetComponent <PlayerStatus_Level3>();
     playerAttack = GetComponent <PlayerAttack_Level3>();
 }
示例#3
0
 // Use this for initialization
 void Awake()
 {
     _instance    = this;
     cam          = Camera.main;
     attack       = GetComponent <PlayerAttack_Level3>();
     move         = GetComponent <PlayerMove_Level3>();
     audioSources = GetComponents <AudioSource>();
     audioSource  = audioSources[2];
     damageReflectText.enabled = false;
     attackBuffText.enabled    = false;
     overPoisonText.enabled    = false;
     overAreaText.enabled      = false;
 }
 void Start()
 {
     _instance = this;
     player1   = GameObject.FindWithTag("Player1");
     player2   = GameObject.FindWithTag("Player2");
     player3   = GameObject.FindWithTag("Player3");
     pm1       = player1.GetComponent <PlayerMove_Level3>();
     pm2       = player2.GetComponent <PlayerMove_Level3>();
     pm3       = player3.GetComponent <PlayerMove_Level3>();
     pa1       = player1.GetComponent <PlayerAttack_Level3>();
     pa2       = player2.GetComponent <PlayerAttack_Level3>();
     pa3       = player3.GetComponent <PlayerAttack_Level3>();
     ps1       = player1.GetComponent <PlayerStatus_Level3>();
     ps2       = player2.GetComponent <PlayerStatus_Level3>();
     ps3       = player3.GetComponent <PlayerStatus_Level3>();
     InitSocket();
 }
 void Update()
 {
     player1 = GameObject.FindWithTag("Player1");
     player2 = GameObject.FindWithTag("Player2");
     player3 = GameObject.FindWithTag("Player3");
     if (player1)
     {
         pm1 = player1.GetComponent <PlayerMove_Level3>();
         pa1 = player1.GetComponent <PlayerAttack_Level3>();
         ps1 = player1.GetComponent <PlayerStatus_Level3>();
     }
     if (player2)
     {
         pm2 = player2.GetComponent <PlayerMove_Level3>();
         pa2 = player2.GetComponent <PlayerAttack_Level3>();
         ps2 = player2.GetComponent <PlayerStatus_Level3>();
     }
     if (player3)
     {
         pm3 = player3.GetComponent <PlayerMove_Level3>();
         pa3 = player3.GetComponent <PlayerAttack_Level3>();
         ps3 = player3.GetComponent <PlayerStatus_Level3>();
     }
 }