示例#1
0
 public void SetCurrentBandMember(string newBandMember)
 {
     pam = playerUpperBody.GetComponentInChildren <PlayerAttackManager>();
     currentBandMember = newBandMember;
     StartCoroutine(pam.SetPlayerName());
 }
示例#2
0
 // Start is called before the first frame update
 private void Awake()
 {
     PlayerController    = GetComponent <PlayerController>();
     PlayerAttackManager = GetComponent <PlayerAttackManager>();
     FlurryRush          = GetComponent <FlurryRush>();
 }
示例#3
0
 void Start()
 {
     walker = GetComponent <Walker>();
     playerAttackManager = GetComponent <PlayerAttackManager>();
     manaMode            = GetComponent <ManaMode>();
 }
示例#4
0
 void Start()
 {
     playerTransform     = GetComponent <Transform>();
     playerAttackManager = GetComponent <PlayerAttackManager>();
     originalScale       = shieldTransform.localScale;
 }
示例#5
0
 private void Start()
 {
     mode = GameObject.Find("Player").GetComponent <PlayerAttackManager>();
 }
示例#6
0
 void Start()
 {
     pl     = GetComponent <PlayerAttackManager>();
     mn     = GetComponent <Mana>();
     health = GetComponent <Health>();
 }
示例#7
0
 private void Start()
 {
     attackManager = GetComponent <PlayerAttackManager>();
     healthManager = GetComponent <PlayerHealth>();
 }
示例#8
0
 void Start()
 {
     playerAttackManager = GetComponent <PlayerAttackManager>();
     shieldAnim          = transform.GetChild(0).GetComponent <Animator>();
     ActiveShield(false);
 }
示例#9
0
 // Start is called before the first frame update
 void Awake()
 {
     BoxCollider2D       = GetComponent <BoxCollider2D>();
     PlayerAttackManager = GetComponentInParent <PlayerAttackManager>();
 }
示例#10
0
 void Start()
 {
     pam = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerAttackManager>();
 }