public override void UpdateAction() { base.UpdateAction(); if (EntityUtil.StateActionMacro(Owner)) { return; } if (PlayerUtil.GetAttackInput()) { Owner.CurrentAction = PlayerAttackAction.GetInstance(); return; } Vector3 velocity = PlayerUtil.GetVelocityInput(); if (velocity.magnitude < 0.1f) { Owner.CurrentAction = PlayerIdleAction.GetInstance(); return; } Owner.transform.rotation = Quaternion.LookRotation(velocity, Vector3.up); Owner.NavAgent.Move(velocity * Owner.Status.CurrentSpeed * Time.deltaTime); AnimUtil.RotationAnim(Owner, "run"); }
public override void UpdateAction() { base.UpdateAction(); PlayerUtil.CardInterfaceLogicMacro(); if (EntityUtil.HitDeadLogicMacro(Owner, "PlayerHitAction", "PlayerDeadAction")) { return; } if (PlayerUtil.GetAttackInput()) { Owner.CurrentAction = PlayerAttackAction.GetInstance(); return; } Vector3 velocity = PlayerUtil.GetVelocityInput(); if (velocity.magnitude < 0.1f) { Owner.CurrentAction = PlayerIdleAction.GetInstance(); return; } Owner.transform.rotation = Quaternion.LookRotation(velocity, Vector3.up); Owner.NavAgent.Move(velocity * 1.1f * Time.deltaTime); AnimUtil.RotationAnim(Owner, "run"); }
public override void UpdateAction() { base.UpdateAction(); if (EntityUtil.StateActionMacro(Owner)) { return; } if (PlayerUtil.GetAttackInput()) { Owner.CurrentAction = PlayerAttackAction.GetInstance(); return; } Vector3 velocity = PlayerUtil.GetVelocityInput(); if (velocity.magnitude > 0.1f) { Owner.CurrentAction = PlayerMoveAction.GetInstance(); return; } }
public override void UpdateAction() { base.UpdateAction(); PlayerUtil.CardInterfaceLogicMacro(); if (EntityUtil.HitDeadLogicMacro(Owner, "PlayerHitAction", "PlayerDeadAction")) { return; } if (PlayerUtil.GetAttackInput()) { Owner.CurrentAction = PlayerAttackAction.GetInstance(); return; } Vector3 velocity = PlayerUtil.GetVelocityInput(); if (velocity.magnitude > 0.1f) { Owner.CurrentAction = PlayerMoveAction.GetInstance(); return; } }