public void AddDamage(int amount) { health -= amount; StartCoroutine("VisualFeedBack"); if (health <= 0) { if (player) { player.AddScore(deadPoints); } Dead(); } }
public void AddDamage(int amount) { health -= amount; StartCoroutine("VisualFeedBack"); if (health <= 0) { if (player) { player.AddScore(deadPoints); } Dead(); } }