private void Start() { playerInputSystem = World.Active.GetOrCreateSystem <PlayerInputSystem>(); playerMovementSystem = World.Active.GetOrCreateSystem <PlayerMovementSystem>(); playerTurningSystem = World.Active.GetOrCreateSystem <PlayerTurningSystem>(); playerAnimationSystem = World.Active.GetOrCreateSystem <PlayerAnimationSystem>(); cameraFollowSystem = World.Active.GetOrCreateSystem <CameraFollowSystem>(); }
private void Start() { var world = World.DefaultGameObjectInjectionWorld; playerInputSystem = world.GetOrCreateSystem <PlayerInputSystem>(); playerMovementSystem = world.GetOrCreateSystem <PlayerMovementSystem>(); playerTurningSystem = world.GetOrCreateSystem <PlayerTurningSystem>(); playerAnimationSystem = world.GetOrCreateSystem <PlayerAnimationSystem>(); cameraFollowSystem = world.GetOrCreateSystem <CameraFollowSystem>(); }
private void Start() { playerInputSystem = World.Active.GetOrCreateSystem <PlayerInputSystem>(); playerMovementSystem = World.Active.GetOrCreateSystem <PlayerMovementSystem>(); playerTurningSystem = World.Active.GetOrCreateSystem <PlayerTurningSystem>(); playerAnimationSystem = World.Active.GetOrCreateSystem <PlayerAnimationSystem>(); cameraFollowSystem = World.Active.GetOrCreateSystem <CameraFollowSystem>(); World.Active.GetExistingSystem <EnemyMovementSystem>().Enabled = false; World.Active.GetExistingSystem <EnemyShootingSystem>().Enabled = false; World.Active.GetExistingSystem <PlayerMovementSystem>().Enabled = false; World.Active.GetExistingSystem <PlayerShootingSystem>().Enabled = false; World.Active.GetExistingSystem <PlayerTurningSystem>().Enabled = false; World.Active.GetExistingSystem <ZoneShrinkingSystem>().Enabled = false; }