// Update is called once per frame void Update() { if (Input.GetButtonDown("Jump") && !isFalling && !isWaiting) { Jump(); isFalling = true; } float move = Input.GetAxis("Horizontal"); if (move != 0 && !isWaiting) { if (move > 0) { gameObject.transform.localScale = new Vector2(5, 5); } else if (move < 0) { gameObject.transform.localScale = new Vector2(-5, 5); } playerAnimation.AnimationWalk(); rb2d.velocity = new Vector2(move * maxVelocity, rb2d.velocity.y); } else { playerAnimation.StayAnimation(); } if (Input.GetKey(KeyCode.Q)) { if (isSuper) { playerAnimation.ShootAnimation(); isWaiting = true; } else { playerAnimation.NoChargeAnim(); if (!letsGo) { isWaiting = true; if (!CoRunning) { StartCoroutine(waiter_not_that_waiter_just_waiter(.5f)); } return; } } } if (Input.GetKeyUp(KeyCode.Q)) { if (isSuper) { isWaiting = false; playerAnimation.StayAnimation(); } } if (lives == 0) { playerAnimation.DieAnimation(); if (!letsGo) { isWaiting = true; if (!CoRunning) { StartCoroutine(dieWaiter(3f)); } return; } } }