public void KillPlayer() { Global.AddDeath((int)_playerController.Index); _playerCollider.enabled = false; _charachterController.enabled = false; _playerAnimController.Die(); Global.StartKillingSomePlayer((int)_playerController.Index); Invoke("Respawn", _timeForRespawn); _deathParticle.Clear(); _deathParticle.Play(); SoundManager.Instance.PlaySomeAudio("Death"); }
public void PlayerDie() { animController.Die(); }