protected override void Die() { PlayerAnim.SetInteger(GlobalVariables.UNIQUE_ANIM_VALUE, GlobalVariables.PLAYER_ANIM_DEATH); IgnoreControl = true; //GetComponent<CapsuleCollider>().enabled = false; gameObject.layer = 0; Settings.Instance.Audio.PlayEffect(audioSource, Data.AudioContainer.PlayerSFX.Death); //GetComponent<Rigidbody>().isKinematic = true; }