// Use this for initialization void Start () { plScript = FindObjectOfType (typeof(PlayerAgain)) as PlayerAgain; wp = FindObjectOfType (typeof(WeaponPower)) as WeaponPower; }
// Use this for initialization void Start () { plScript = FindObjectOfType (typeof(PlayerAgain)) as PlayerAgain; //heart1.fillAmount = 1; //heart2.fillAmount = 1; //heart3.fillAmount = 1; }
// Use this for initialization void Start () { plScript = FindObjectOfType (typeof(PlayerAgain)) as PlayerAgain; wp = FindObjectOfType (typeof(WeaponPower)) as WeaponPower; enemyHealth = 5; //Debug.Log (plScript.swinging); }