public void LoadNextLevel() { Debug.Log("loading Next level"); PlayerAdaptiveInfo.IncreaseSpeed(); PlayerAdaptiveInfo.resetRestarts(); PlayerAdaptiveInfo.setCurrLevel(SceneManager.GetActiveScene().buildIndex + 1); SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); }
//public GameManager gameManager; public void StartGame() { Debug.Log("Name: " + username.text + "Age: " + Age.text); var p = new User { Name = username.text, Surname = "NA", Age = int.Parse(Age.text) }; var ds = new DataService("tempDatabase.db"); User tmp = ds.CreateGivenUser(p); PlayerStats.UserDetails = tmp; PlayerStats.CreateSession(); PlayerAdaptiveInfo.adaptiveInfo.userName = username.text; PlayerAdaptiveInfo.setCurrLevel(SceneManager.GetActiveScene().buildIndex + 1); SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); }