示例#1
0
 private void OnMouseDown()
 {
     if (playerAttacking.pAction > 0 || (spriteColor.material.color != Color.yellow)) // If player has dbl healed or attacked already or enemy outside of range
     {
         return;
     }
     playerAttacking.Attack(this.gameObject);
 }
示例#2
0
    void Update()
    {
        if (isGrounded)
        {
            extrajumps = maxJumps;
        }

        if (knockbackCounter == 0 && freezeCounter == 0)
        {
            if (onEnemyHead && (Input.GetKey(KeyCode.W) || Input.GetButton(A)))
            {
                rb.velocity = Vector2.up * footStoolForce;
                Debug.Log("Footstool");
            }
            else if ((Input.GetKeyDown(KeyCode.W) || Input.GetButtonDown(A)) && extrajumps > 0 && !isGrounded)
            {
                rb.velocity = Vector2.up * jumpForce;
                extrajumps--;
            }
            else if ((Input.GetKeyDown(KeyCode.W) || Input.GetButtonDown(A)) && isGrounded)
            {
                rb.velocity = Vector2.up * jumpForce;
            }

            if ((Input.GetKeyDown(KeyCode.J) || Input.GetButtonDown(B)))
            {
                actions.Attack();
            }

            if (Input.GetKeyDown(KeyCode.Space) || Input.GetButtonDown(RB))
            {
                myGun.Fire();
            }
        }
        else
        {
            if (knockbackCounter > 0)
            {
                knockbackCounter -= Time.deltaTime;

                if (knockbackCounter < 0)
                {
                    knockbackCounter = 0;
                    rb.velocity      = Vector2.zero;
                }
            }

            if (freezeCounter > 0)
            {
                freezeCounter -= Time.deltaTime;

                if (freezeCounter < 0)
                {
                    freezeCounter = 0;
                }
            }
        }

        if (Input.GetButtonDown(startButton))
        {
            gameMam.PausePressed();
        }
    }
示例#3
0
    public void FinishTurn(int player, string action)
    {
        if (!gameEnded)
        {
            switch (player)
            {
            case 1:
                player1.EndTurn();
                turnPlayer1   = false;
                actionPlayer1 = action;
                break;

            case 2:
                player2.EndTurn();
                turnPlayer2   = false;
                actionPlayer2 = action;
                break;
            }
        }

        if (!turnPlayer1 && !turnPlayer2)
        {
            if (actionPlayer1 == "Charge")
            {
                player1Actions.Charge();
            }
            if (actionPlayer2 == "Charge")
            {
                player2Actions.Charge();
            }

            if (actionPlayer1 == "Block")
            {
                player1Actions.Block();
            }
            if (actionPlayer2 == "Block")
            {
                player2Actions.Block();
            }

            if (actionPlayer1 == "Attack")
            {
                player1Actions.Attack();
            }
            if (actionPlayer2 == "Attack")
            {
                player2Actions.Attack();
            }

            actionPlayer1 = "";
            actionPlayer2 = "";

            player1Actions.CheckIfUnblock();
            player1.StartTurn();
            turnPlayer1 = true;

            player2Actions.CheckIfUnblock();
            player2.StartTurn();
            turnPlayer2 = true;
        }
    }