void OnPlayerActionTaken(object sender, PlayerActionEventArgs e) { if (InvokeRequired) { // We're not in the UI thread, so we need to call BeginInvoke BeginInvoke(new EventHandler <PlayerActionEventArgs>(OnPlayerActionTaken), new[] { sender, e }); return; } SuspendLayout(); var p = e.Player; var php = m_Huds[p.NoSeat]; var bet = m_Bets[p.NoSeat]; var table = m_Game.Table; php.SetMoney(p.MoneySafeAmnt); php.SetSleeping(); php.DoAction(e.Action, e.AmountPlayed); lblTotalPot.Text = Resources.PlayerHud_SetMoney_Dollar + table.TotalPotAmnt; if (e.Action == GameActionEnum.Fold) { php.SetCards(GameCard.NoCard, GameCard.NoCard); } if (p.MoneyBetAmnt > 0) { bet.Text = Resources.PlayerHud_SetMoney_Dollar + p.MoneyBetAmnt; } ResumeLayout(); }
private void PlayerOnPlayerAction(object sender, PlayerActionEventArgs e) { var player = sender as Player; if (player == null) { return; } AvailablePlayerActions = null; if (e.PlayerAction == PlayerActions.Discard) { foreach (var otherPlayer in Players.Where(q => q.Id != player.Id)) { otherPlayer.DiscardByOther(e.ActionOnTile, otherPlayer.PlayerPosition == player.PlayerPosition.GetNextPosition()); } } if (PlayerAction != null) { PlayerAction(player, e); } }
private void buttonFold_Click(object sender, EventArgs e) { PlayerActionEventArgs args = new PlayerActionEventArgs { Action = PlayerAction.Fold }; PokerEventsMediator.OnPlayerAction(null, args); }
private void buttonBet_Click(object sender, EventArgs e) { labelPot.Text = (Int32.Parse(labelPot.Text.ToString()) + trackBar1.Value).ToString(); PlayerActionEventArgs args = new PlayerActionEventArgs { BetAmount = trackBar1.Value, Action = PlayerAction.Bet }; PokerEventsMediator.OnPlayerAction(null, args); }
void OnPlayerActionTaken_Console(object sender, PlayerActionEventArgs e) { if (InvokeRequired) { // We're not in the UI thread, so we need to call BeginInvoke BeginInvoke(new EventHandler <PlayerActionEventArgs>(OnPlayerActionTaken_Console), new[] { sender, e }); return; } WriteLine(e.Player.Name + " did [" + e.Action.ToString() + "]"); }
private void GameOnPlayerAction(object sender, PlayerActionEventArgs e) { var player = sender as Player; if (player == null) { throw new Exception("Sender is not a valid player"); } foreach (var meld in e.Melds) { Sessions.Broadcast(string.Format("{0} {1} on {2} - Melds: {3}", player.Name, e.PlayerAction, e.ActionOnTile, meld)); } }
private async Task PlayersHandlerOnPlayerAction(object sender, PlayerActionEventArgs e) { var player = _playerManager.GetPlayer(e.PlayerId); var action = e.Action; var actionMoveTo = action as PlayerActionMoveTo; if (actionMoveTo != null) { _world.MovePlayer(player, actionMoveTo.X, actionMoveTo.Y); } await Task.FromResult((object)null); }
void OnPlayerActionTaken(object sender, PlayerActionEventArgs e) { var p = e.Player; Send(new PlayerTurnEndedCommand() { NoSeat = p.NoSeat, TotalPlayedMoneyAmount = p.MoneyBetAmnt, TotalSafeMoneyAmount = p.MoneySafeAmnt, TotalPot = Game.Table.Bank.MoneyAmount, ActionTakenType = e.Action, ActionTakenAmount = e.AmountPlayed, PlayerState = p.State, }); }
private void GameOnPlayerActionable(object sender, PlayerActionEventArgs e) { var player = sender as Player; if (player == null) { throw new Exception("Sender is not a valid player"); } if (player.Id == ID) { foreach (var meld in e.Melds) { Sessions.SendTo(string.Format("You can {0} on {1} Melds: {2}", e.PlayerAction, e.ActionOnTile, meld), ID); } } }
public void ActionHandler(object sender, PlayerActionEventArgs args) { if (SelectedCharacter == null) { WriteToOutputString("Please Select a target to attack."); } else { _game.PlayerAction(args.Action, SelectedCharacter); } switch (args.Action) { case PlayerActionEnum.Attack: if (SelectedCharacter == null) { WriteToOutputString("Please Select a target to attack."); } else { _game.PlayerAction(args.Action, SelectedCharacter); } break; case PlayerActionEnum.FullAttack: if (SelectedCharacter == null) { WriteToOutputString("Please Select a target to attack."); } else { _game.PlayerAction(args.Action, SelectedCharacter); } break; case PlayerActionEnum.EndTurn: _game.PlayerAction(args.Action, SelectedCharacter); break; case PlayerActionEnum.DisplayItems: _previousState = MenuState; MenuState = MenuStateEnum.Items; break; } }
private void PlayerOnPlayerActionable(object sender, PlayerActionEventArgs e) { var player = sender as Player; if (player == null) { return; } var availablePlayerAction = new AvailablePlayerAction(e.PlayerAction, _currentPlayerPosition, player.PlayerPosition, e.ActionOnTile, e.Melds); AvailablePlayerActions.Add(availablePlayerAction); if (PlayerActionable != null) { PlayerActionable(sender, e); } }
private void RefreshClock() { while (true) { MethodInvoker mi = delegate() { double timeleft = Clock.GetTimeLeft().TotalSeconds; if (timeleft <= 0) { Clock.StopClock(); PlayerActionEventArgs args = new PlayerActionEventArgs { Action = PlayerAction.Fold }; PokerEventsMediator.OnPlayerAction(null, args); } label1.Text = Clock.GetTimeLeft().ToString(@"hh\:mm\:ss"); // hh\:mm\:ss\:fff }; this.Invoke(mi); } }
//"Name<uid><wonid><team>" triggered "action" [60] /// <summary> /// Raises the <see cref="PlayerTriggered"/> event. /// </summary> /// <param name="timestamp">Time at which <see cref="PlayerTriggered"/> event was fired.</param> /// <param name="info">Information about <see cref="PlayerTriggered"/> event.</param> protected virtual void OnPlayerAction(DateTime timestamp, string[] info) { string s = string.Empty; if (info.Length > 3) { for (int i = 3; i < info.Length; i++) { s += info[i]; } } PlayerActionEventArgs eventArgs = new PlayerActionEventArgs() { Timestamp = timestamp, Player = GetPlayerInfo(info[0]), Action = info[2], ExtraInfo = s }; PlayerTriggered.Fire(ServerEndPoint, eventArgs); }