PlayerAchivedDataModel GetDefaultPlayerAchivedDataModel()
    {
        PlayerAchivedDataModel data = new PlayerAchivedDataModel();

        data.collectedCoinNumber       = 0;
        data.maxLevelCompletedByPlayer = 1;
        return(data);
    }
    public void LoadButtonClicked()
    {
        PlayerAchivedDataModel data = GetStoredData();

        data.collectedCoinNumber = GetInputValue();

        SaveDataHandler.SaveData(data, GetFilePath());

        ShowStoredData();
    }