PlayerAchivedDataModel GetDefaultPlayerAchivedDataModel() { PlayerAchivedDataModel data = new PlayerAchivedDataModel(); data.collectedCoinNumber = 0; data.maxLevelCompletedByPlayer = 1; return(data); }
public void LoadButtonClicked() { PlayerAchivedDataModel data = GetStoredData(); data.collectedCoinNumber = GetInputValue(); SaveDataHandler.SaveData(data, GetFilePath()); ShowStoredData(); }