public void EscapeRoom() { blackBlend.SetBlack(true); inventoryUi.SetActive(false); playerAccessibility.LockPlayer(false); afterBlackExecuter.Execute(); }
void Pause() { if (player.GetPlayerLocked()) { playerLockedBeforePause = true; } else { player.LockPlayer(); playerLockedBeforePause = false; } pauseMenuUI.SetActive(true); Time.timeScale = 0f; AudioListener.pause = true; gameIsPaused = true; }