protected override void Start() { base.Start(); currentCharacter = TargetCharacter.Player; abilitiesState = PlayerAbilitiesState.UnBlocked; healthPoint = save.HealthPoint; maxHealthPoint = save.maxHealthPoint; damage = save.damage; agility = save.agility; healingPer = save.healingPer; armorBuffPer = save.armorBuffPer; armor = save.armor; }
public void BlockButtons() { abilitiesState = PlayerAbilitiesState.Blocked; }
public void UnBlockButtons() { abilitiesState = PlayerAbilitiesState.UnBlocked; canvas.GetComponent <ButtonControl>().ChangeButtonToUnPressed(); }