void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.name.Equals("Player1")) { GameObject player1 = GameObject.Find("Player1"); if (player1 != null) { PlayerScript playerScript = player1.GetComponent <PlayerScript> (); playerScript.stuck = true; } //Destroy (gameObject); } if (other.gameObject.name.Equals("Player2")) { GameObject player2 = GameObject.Find("Player2"); if (player2 != null) { Player2Script player2Script = player2.GetComponent <Player2Script> (); player2Script.stuck = true; } //Destroy (gameObject); } if (other.gameObject.name.Equals("Player3")) { } if (other.gameObject.name.Equals("Player4")) { } }
IEnumerator DestroyPlayer2(GameObject a) { yield return(new WaitForSeconds(0.2f)); Player2Script player2Script = a.GetComponent <Player2Script> (); if ((canKillP2) && (player2Script.player2Attacking == false)) { Destroy(GameObject.Find("Player2")); canKillP2 = false; } if ((canKillP2) && (player2Script.player2Attacking == true)) { if (facingRight) { a.GetComponent <Rigidbody2D> ().AddForce(new Vector2(200f, 0.0f)); rigidBody2D.AddForce(new Vector2(-400f, 0.0f)); } if (!facingRight) { a.GetComponent <Rigidbody2D> ().AddForce(new Vector2(-200f, 0.0f)); rigidBody2D.AddForce(new Vector2(400f, 0.0f)); } } }
// Use this for initialization void Start() { GameObject gameData = GameObject.Find("GameData"); if (gameData != null) { GameDataScript gameDataScript = gameData.GetComponent <GameDataScript> (); GameObject player1 = GameObject.Find("Player1"); if (player1 != null) { PlayerScript playerScript = player1.GetComponent <PlayerScript> (); if (playerScript.p1Throw == true) { GetComponent <Rigidbody2D> ().AddForce(new Vector2(gameDataScript.p1riceSpeed, 0.0f)); playerScript.p1Throw = false; } } GameObject player2 = GameObject.Find("Player2"); if (player2 != null) { Player2Script player2Script = player2.GetComponent <Player2Script> (); if (player2Script.p2Throw == true) { GetComponent <Rigidbody2D> ().AddForce(new Vector2(gameDataScript.p2riceSpeed, 0.0f)); player2Script.p2Throw = false; } } } StartCoroutine(BulletDelayedDestroy()); }
// Use this for initialization void Start() { //player = GameObject.FindGameObjectWithTag("Hero2").transform; player = GameObject.Find("Player 2").transform; m_player = player.GetComponent <Player2Script>(); //arrowUp = false; }
// Update is called once per frame void Update() { switch (battleState) { case (PerformAction.wait): if (PerformList.Count > 0) { battleState = PerformAction.takeAction; } break; case (PerformAction.takeAction): GameObject performer = GameObject.Find(PerformList[0].Attacker); if (PerformList[0].Type == "Player2") { Player2Script plyr2 = performer.GetComponent <Player2Script>(); plyr2.targetEnemy = PerformList[0].AttackersTarget; plyr2.currentState = Player2Script.Turnstate.action; } if (PerformList[0].Type == "Player") { Player1Script plyr = performer.GetComponent <Player1Script>(); plyr.targetEnemy = PerformList[0].AttackersTarget; plyr.currentState = Player1Script.Turnstate.action; } break; case (PerformAction.performAction): break; } battleState = PerformAction.performAction; }
void Start() { GameObject go = GameObject.Find("HealthBar"); p2Health = go.GetComponent <HealthSystem>(); GameObject p1 = GameObject.Find("HealthBarP1"); p1Health = p1.GetComponent <HealthSystem>(); p1Health.SetMaxHealth(100); p2Health.SetMaxHealth(100); GameObject p = GameObject.Find("Player"); player1 = p.GetComponent <PlayerMovement>(); GameObject p2 = GameObject.Find("Player2"); player2 = p2.GetComponent <Player2Script>(); colliders = new BoxCollider2D[] { frame }; GameObject sound = GameObject.Find("Punch"); punch = sound.GetComponent <AudioSource>(); }
void Start() { upgrade = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerScript>(); if (Application.loadedLevel == 8 || Application.loadedLevel > 9) { upgrade2 = GameObject.FindGameObjectWithTag("Player2").GetComponent <Player2Script>(); } }
void Start() { if (Application.loadedLevel != 0 && Application.loadedLevel != 2) { ps = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerScript>(); if (Application.loadedLevel > 7 && Application.loadedLevel != 9) { ps2 = GameObject.FindGameObjectWithTag("Player2").GetComponent <Player2Script>(); } } if (Application.loadedLevel != 2) { switchS = false; } f = GameObject.FindGameObjectWithTag("Fade").GetComponent <Fade1>(); if (PlayerPrefs.HasKey("HighscoreSurvival")) { highScoreSurvival = PlayerPrefs.GetInt("HighscoreSurvival"); } if (PlayerPrefs.HasKey("Score")) { if (Application.loadedLevel == 0) { PlayerPrefs.DeleteKey("Score"); score = 0; } else { score = PlayerPrefs.GetInt("Score"); } } if (PlayerPrefs.HasKey("Score2")) { if (Application.loadedLevel == 0) { PlayerPrefs.DeleteKey("Score2"); score2 = 0; } else { score2 = PlayerPrefs.GetInt("Score2"); } } if (PlayerPrefs.HasKey("Highscore")) { highScore = PlayerPrefs.GetInt("Highscore"); } }
// Use this for initialization void Start() { player1 = GameObject.FindWithTag("Player"); player2 = GameObject.FindWithTag("Player2"); player1Script = player1.GetComponent <Player1Script>(); player2Script = player2.GetComponent <Player2Script>(); Glower = this.gameObject.GetComponent <ParticleSystem>(); Glower.Stop(); }
// Use this for initialization void Start() { battleState = PerformAction.wait; Player1 = GameObject.FindGameObjectWithTag("Player").GetComponent <Player1Script>(); Player2 = GameObject.FindGameObjectWithTag("Player2").GetComponent <Player2Script>(); P1.Add(GameObject.FindGameObjectWithTag("Player")); P2.Add(GameObject.FindGameObjectWithTag("Player2")); }
// Use this for initialization void Start() { wordCheck = GameObject.FindGameObjectWithTag("P1Manager").GetComponent <ScrambleWord>(); StatesUp.gameObject.SetActive(false); player2 = GameObject.FindGameObjectWithTag("Player2").GetComponent <Player2Script>(); StartPosition = new Vector3(this.gameObject.transform.position.x, this.gameObject.transform.position.y, this.gameObject.transform.position.z); animPlayer1 = GameObject.FindGameObjectWithTag("Player").gameObject.GetComponent <Animator>(); targetEnemy = GameObject.FindGameObjectWithTag("Player2"); bsm = GameObject.FindGameObjectWithTag("BSM").GetComponent <BattleStateMachine>(); currentState = Turnstate.processing; }
// Use this for initialization void Start() { player1 = GameObject.FindGameObjectWithTag("Player").GetComponent <Player1Script>(); player2 = GameObject.FindGameObjectWithTag("Player2").GetComponent <Player2Script>(); int startingWord = Random.Range(4, words.Length); currentWord = startingWord; int indexChar = Random.Range(0, words.Length - 1); //txtChoices.text = words[indexChar].ToString (); showScrambleLetters(currentWord); }
private void OnTriggerEnter2D(Collider2D hitInfo) { Debug.Log(hitInfo.name); Player2Script p2 = hitInfo.GetComponent <Player2Script>(); if (p2 != null) { p2.TakesDamage2(damage1); Destroy(gameObject); } else if (hitInfo.name == "Background") { Destroy(gameObject); } }
private void Awake() { current = this; }
// Use this for initialization void Start() { player1 = GameObject.FindGameObjectWithTag("Player").GetComponent <Player1Script>(); player2 = GameObject.FindGameObjectWithTag("Player").GetComponent <Player2Script>(); }