public override void CancelDetectSkill(Player.SkillData _nowSkill) { switch (_nowSkill) { case Player.SkillData.skill_Q: ProjectorManager.SwitchPorjector(projector_Q, false); break; case Player.SkillData.skill_W: ProjectorManager.SwitchPorjector(projector_W, false); break; case Player.SkillData.skill_R: ProjectorManager.SwitchPorjector(projector_W, false); break; case Player.SkillData.skill_E: projector_E.enabled = false; break; default: if (projector_Q[0].enabled) { ProjectorManager.SwitchPorjector(projector_Q, false); } if (projector_W[1].enabled) { ProjectorManager.SwitchPorjector(projector_W, false); } if (projector_E.enabled) { projector_E.enabled = false; } break; } }
//關閉技能提示 public virtual void CancelDetectSkill(Player.SkillData _nowSkill) { }